Community Screenshots Thread (Unedited Screens Only)

Probably one of the best-looking track with build 906 is Zandvoort. It was over-saturated with bad colours before but now it looks better.

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The updated 1979 cars were looking nice, stunning cockpits too on a couple of the cars. It would have been awesome to see it revived.
 
Personally Hedlund I think it is more to the Longford climate and dry hazy season, signage is weathered.

AS I pointed out longtime ago as well, look at 1960s the colour palette was pretty thin.

Somewhere like Longford, well most 1960s tracks had cleaner air so haze from things like say Gum Tree Eucalyptus at Australian circuits is more distinct.

On warm days eucalyptus forests are sometimes shrouded in a smog-like mist of vaporised volatile organic compounds (terpenoids); the Australian Blue Mountains take their name from the haze.

Longford does not get that sort of impact or colour but it is still noticeable on cleared land with some big strands of Gum Trees.

Maybe he just did it for the Preview, maybe it is my monitor profile and photofiltre I use.

" It's damn something !@! " ...........he says. hehehe

I dunno you have to ask woochoo :)

When you going to get in room mate, we swap door handles in C6 nightmoves :cool:



Room crashes with cops, no one likes them do they ?

loool p

 
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Personally Hedlund I think it is more to the Longford climate and dry hazy season, signage is weathered.

AS I pointed out longtime ago as well, look at 1960s the colour palette was pretty thin.

Somewhere like Longford, well most 1960s tracks had cleaner air so haze from things like say Gum Tree Eucalyptus at Australian circuits is more distinct.



Longford does not get that sort of impact or colour but it is still noticeable on cleared land with some big strands of Gum Trees.

Maybe he just did it for the Preview, maybe it is my monitor profile and photofiltre I use.

" It's damn something !@! " ...........he says. hehehe

I dunno you have to ask woochoo :)

When you going to get in room mate, we swap door handles in C6 nightmoves :cool:



Room crashes with cops, no one likes them do they ?

loool p


I assume HDR is off on these pics as well? Looks great even without it.
 
DD's Longford test room... fun to be had for realz! ;)

Some good policing:

GRAB_079.jpg


D lighting it up:

GRAB_080.jpg


Surely, that isn't a police cruiser under water... is it??

GRAB_082.jpg
 
" All cars be on the lookout for a Black Honda NSX stop Occupant armed and dangerous stop Extreme Force Authorized stop "

:p


Great shots H.
 
Hm, the reflections look wrong to me. There is still something wrong with envmap rendering...
Lower part of cubemap is empty, so any shot of vertical surface from slightly above will reflect this relatively bright emptiness.
You simply see what sky shader renders below earth level :)

But even if there was road reflected it would still look wrong - perhaps even worse. The problem with reflected obects is that they use simplified shaders. Usually they can't reproduce the actual appearance of object.
Just consider this - you have an object using DIFFUSTT0XT1 shader and two textures in your material. When rendering to cubemap, for performance reasons, engine will use simpler shader - let's day DIFFUSET0 and obviously feed only one of textures to it. This changes appearance of object (brightens it, as it's no longer modulated by second texture). I don't think I have to describe how much trouble will simplified shader have with reproducing real road appearance :)

Additionally, this simplified shader does not support shadows. So if car is standing in shadow, it's standing on darker road, while road seen in it's reflection will be lit by sunlight.

I've reported it over 2,5 years ago (LINK) but the issue has been archived.
I haven't reposted it, since ISI seem to have their hands full with other stuff.

This is one of issues I have on my list of things that need to be sorted out, before I can work on shader pack. I just don't like developing something if I know it's doomed to work with bad input to begin with. There are some other things, but I'm not posting them either, for the same reason mentioned above.

Is that easy to fix? Sorry, I'm just a mere mortal with no insight into modding. :)
It's not really a fix, but a change.
It's possible to do with reasonable effort. I even proposed such a solution to ISI back in 2012, but it seems they're focused on other things.
 
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