Discussion in 'General Discussion' started by 88mphTim, Oct 21, 2013.
I think it's Nibirus 2016 V3
Yeah, but with the 12hr signage rather than the Bathurst 1000 ones.
These are unedited? Or did you get a brainfart? Great shots my man.
Oups....My mistake...I remove it at the right section
Took a couple of classics out this evening
Fantastic mod, extremely fun.
Here's a small tip for all screenshoters, try to keep some space in front of the car to sort of give the illusion that the car has some where to go. Surprising the difference it can make.
BIG BOYE M6 casualy lapping around Bathurst...
Also, does anyone else feel like M6 is a bit slower than other Studio397 GT3s?
Well all I can say is it's about f,n time!!!
really nice! Can't wait to paint myself. Don't own the new GT3 Pack (yet).
I agree, have you worked out if it's shader-dependant? Can you or can you not do it to any car released?
Most definitely shader dependent! I hope the first older release they redo with the new shaders are the GTE cars. The "paid" mods!
At least... In a perfect world, they'd apply to all S397 and ISI released stuff, including the old historic formulas...
So we have the templates, Big woop!
No different from any others we have had in the past.
We don't use a AO shading layer now. Well this isn't really new. The skins I've been doing for a few years now have had that part greatly reduced anyway. Anyone noticed that?
So, the templates. We get this...
Quite boring isn't it.
As much as I like to have a very good wireframe as a guide I hate having it on all the time so what's left?
Ok, Start painting! Haha... Were?
So first thing is to mask it..
The Porsche for what ever reason has a AO. I recommend you "don't" use it!
So when you say the DDS, Save this..
This is not "white"
This is stark white! not that good so I need to play with it to find a suitable variance. Believe me, It want be f'n 200 RGB that's for sure!
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