Highlandwalker
Registered
Nissan GT500 at Curitiba.
In qualifying, it took many laps to get the tires up to temp. Interestingly, the car won Pole on something like lt's 10th lap and in the hands of an Indycar driver. (the large front tires were very difficult to manhandle, much like the high downforce Champcars.) But this same issue became an anchor during the race. The car was very slow after the green flag and each succeeding yellow. The Audis would run away until the front tires finally rose in temp. Later in the season, when the Audi's had left for Euro-land, the Acura was able to easily handle the other P1 privateers.It was an addition for the rF1 Enduracers Endurance Series mod, made by GPfan for the 3.0 version of that addon if I recall correctly. It's the Acura HPD ARX-02A It's probably the only petrol-powered P1 to actually really be able to hold a candle to the by then well-developped diesel P1's. The engine was basically lifted straight out of an Indycar of the time.
Is it available?It was an addition for the rF1 Enduracers Endurance Series mod, made by GPfan for the 3.0 version of that addon if I recall correctly. It's the Acura HPD ARX-02A It's probably the only petrol-powered P1 to actually really be able to hold a candle to the by then well-developped diesel P1's. The engine was basically lifted straight out of an Indycar of the time.
The most interesting thing in this pic is how the cars can always look amazing in rF2 yet the tracks, no matter how top notch they are, cant follow it. Hopefully the new shaders change that.
The most interesting thing in this pic is how the cars can always look amazing in rF2 yet the tracks, no matter how top notch they are, cant follow it. Hopefully the new shaders change that.
Wish old ALMS mods were ported, seasons from like 2008~2010 were simply amazing.
The most interesting thing in this pic is how the cars can always look amazing in rF2 yet the tracks, no matter how top notch they are, cant follow it.
I Think tracks just need more texture variations. Grass that has sort of 1 color/1 texture and is all green without random differences in color and texture makes it look very synthetic. R3E are masters at squeezing the most out of it as they put tire tracks roughing up the grass at many corners where cars cut or are pushed out often.The most interesting thing in this pic is how the cars can always look amazing in rF2 yet the tracks, no matter how top notch they are, cant follow it. Hopefully the new shaders change that.
Wish old ALMS mods were ported, seasons from like 2008~2010 were simply amazing.
https://www.urbandictionary.com/define.php?term=top notchThere are tracks which looks very good.
It is difficult to make really good screenshots without photomode.
Agree but RR started showing its age lately imo.I Think tracks just need more texture variations. Grass that has sort of 1 color/1 texture and is all green without random differences in color and texture makes it look very synthetic. R3E are masters at squeezing the most out of it as they put tire tracks roughing up the grass at many corners where cars cut or are pushed out often.
Sure, just saying their texture work shows a lot of effort and it helps a lot.https://www.urbandictionary.com/define.php?term=top notch
No need photomode, that's a cheap gimmick.
Agree but RR started showing its age lately imo.
No need photomode, that's a cheap gimmick.
I dont care, also I didnt mean that regarding screen shots. I said how the track looks, didnt specify an environment, only said what it shows about the game. Screen shots dont tell the real history with their fake effects so I dont care much about them. Photomode with all this stuff only helps to fool peopleComfortable and functional camera movement, fov, focal length, sensor size, DOF, exposure and more settings helps a great deal in making proper screenshots.
I dont care, also I didnt mean that regarding screen shots. I said how the track looks, didnt specify an environment, only said what it shows about the game. Screen shots dont tell the real history with their fake effects so I dont care much about them. Photomode with all this stuff only helps to fool people![]()
Well, help me the fuck outThe most interesting thing in this pic is how the cars can always look amazing in rF2 yet the tracks, no matter how top notch they are, cant follow it. Hopefully the new shaders change that.
Wish old ALMS mods were ported, seasons from like 2008~2010 were simply amazing.
Well they are writting a tutorial to make people use it correctly, of course curious people would find out how it's done before they released it.funny and interesting to see that people already figured out the templates and skins for the new GT3s, while the developers them self don't do shitKeep up the good work people!
Edit: Reminds me of Assetto Corsa, where the developer said weather and day/night is no possible with the engine, and now look at the sol mod.
Hopefully you know this is nonsense. Everyone can paint skins simply by editing a DDS. No template needed. But for real skinning you need proper official templates with all the details and settings. More importantly for the new GT3 you need a lot of additional stuff to make correct use of the new shaders and creat quality skins. But this is not yet disclosed and S397 already said they will publish everything as soon as the proper documentation is ready. Yes, one can argue that the order of disclosing things is kinda wired, but honestly I believe it doesn't matter because people will always complaint not matter what reason. This is were we all start getting a stereotype like German complaining mentality.funny and interesting to see that people already figured out the templates and skins for the new GT3s, while the developers them self don't do shitKeep up the good work people!
funny and interesting to see that people already figured out the templates and skins for the new GT3s, while the developers them self don't do shitKeep up the good work people!
Edit: Reminds me of Assetto Corsa, where the developer said weather and day/night is no possible with the engine, and now look at the sol mod.
I don't know where you come from or what you do for a living, but "just" documentation shouldn't take weeks. And Templates too....proper documentation...
I do documentation for livingI don't know where you come from or what you do for a living, but "just" documentation shouldn't take weeks. And Templates too.