Community Screenshots Thread (Unedited Screens Only)

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If i understand correctly, its is "toggle free move", so cam direction is controlled by mouse movements. Mine is assign to U key which i think it is default
As recommended by 'philmcqueen'.... I use the 'End' key which is the default key for 'Spectator Mode' when I pause the Replay, where you can use your mouse to move the screen image around then use the Num Keys to move the camera into position...I have also mapped the 'Cam Move Forward' and 'Cam Move Backward' to keys / buttons as these are the focus keys once you have composed the screen shot.

I also map the functions...'View Next Vehicle'...'View Previous Vehicle'...'View Original Vehicle' as this is helpful once you have composed your screen shot you want to go to the vehicle in front 'View Next Vehicle' or the vehicle behind you 'View Previous Vehicle'...you can keep pressing these key to move more vehicles ahead or behind....however, once pressing a key to view the next or previous vehicle it resets the image and I have to re-compose the screen shot again.

You can also forward the replay or reverse the replay once the screen shot has been composed by using the arrow keys as the cars will advance / move but your composed screen shot frame stays still....this is handy if I want to see other cars in the framed screen shot and generally I have to re-focus once this has moved.
 
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I only can get more immersed than this is with VR, hi graphics quality and 90 fps :D
Really, these cars on this track... i could ask only about a litttle better performance fps wise
Thanks for the tip...found Portugal in the rF2 Workshop...depending on my preferences of what I thought looks good, for lighting and which side of the track I was on it can look good at both approx 6.30am and 7pm (only my personal opinion)...screen shots in this post are at 7pm:) View attachment 19781
You,re welcome. Its Portugal international, Estoril. I mispelled in previous post .To me, is one of the most difficult tracks

*this cam is my most favorite and i must setup my player file @philmcqueen tips about getting better angles assign keys to cam movement
 
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In my head i always pronounce the "mao" in "Portimao" as a cat in heat. Do it once and you cant stop. :D

BTW do you use any supersampling or is it just 4xAA (or whatever the numbers represent)?

PS. We desperately need more skins for these GT3 cars. Really dig the latest Porsche but it has 1 skin. Same with Audi.
 
These are the GT3 cars used in the 'Mondello International' screen shots above:)...from the rF2 Workshop
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OK thats was the mod I was talking about. For some reason your screens look better than that original. Like they had an updated shaders or something. Reason why I ask was that I was converting a few updates. I need physics assistance (and a few graphics assistance), as they aren't perfectly balanced with the S397 GT3s.

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OK thats was the mod I was talking about. For some reason your screens look better than that original. Like they had an updated shaders or something. Reason why I ask was that I was converting a few updates. I need physics assistance (and a few graphics assistance), as they aren't perfectly balanced with the S397 GT3s.

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He takes the screens in low light mostly and his screens are bigger than yours so when they are smaller they look much more crisp (lots of pixels "compressed" to a smaller image = much more pixels and crisper image). However, i dont know if he has some supersampling or special AA setting. We'll have to wait til the screenshot master wakes up. :D
 
OK thats was the mod I was talking about. For some reason your screens look better than that original. Like they had an updated shaders or something. Reason why I ask was that I was converting a few updates. I need physics assistance (and a few graphics assistance), as they aren't perfectly balanced with the S397 GT3s.
Don't worry, new skins are on the way. I think I read that S397 expects them shortly after they release the methods to print hud overlays onscreen and correcting AI raintire usage. So .... soon?
 
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