Community Screenshots Thread (Unedited Screens Only)

Discussion in 'General Discussion' started by 88mphTim, Oct 21, 2013.

  1. D.Painter

    D.Painter Registered

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    Thanks for the like on the Calsonic GT500.

    Here's a few shots off the next car.
    GRAB_005.JPG GRAB_006.JPG GRAB_007.JPG
     
  2. senormen

    senormen Registered

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    . . . nice skins :) . . . be sure to pick up the latest version of the track ;)
     
  3. D.Painter

    D.Painter Registered

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    All done. Ready to use.;):) GRAB_008.JPG GRAB_009.JPG GRAB_010.JPG
     
  4. D.Painter

    D.Painter Registered

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    URD, JT5 GT500 2016 with a 2015 livery. Not quite the same car. There are some small aero changes between the years. Nothing that makes a lot of difference to the livery though.
    GRAB_013.JPG GRAB_015.JPG GRAB_016.JPG GRAB_018.JPG GRAB_019.JPG

    senormen; I have downloaded the newer version of this track but forgot to install it before I loaded this car up on it. I'll do that now so it'll be there next time.;)
     
  5. Woodee

    Woodee Registered

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  6. D.Painter

    D.Painter Registered

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    The S Road 2015. I didn't realize it was the 2015 till I'd compiled all the logos. Still can do the 2016 version.
    GRAB_024.JPG GRAB_027.JPG
     
    Last edited: Mar 25, 2017
  7. Nitrometh

    Nitrometh Registered

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    I guess we all want it! ;) GRAB_000.JPG
     
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  8. 2ndLastJedi

    2ndLastJedi Registered

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    Ummm, yes.
    You Guys are amazing, they all look soo good.
    Where can i get all these skins?
    And what track update is @senormen refering to?
     
  9. D.Painter

    D.Painter Registered

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  10. jayarrbee36

    jayarrbee36 Registered

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  11. Pocisk

    Pocisk Registered

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  12. kimikaze

    kimikaze Registered

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  13. Nitrometh

    Nitrometh Registered

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  14. kimikaze

    kimikaze Registered

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    Thnx, this is just how it is for now, with limited possibilities to create more advanced shaders
     
  15. Nitrometh

    Nitrometh Registered

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    Right. I guess apex is using the same shaders in the gt3 mod and the cars/reflections look even better.
    I guess it has something to do with the uv maps. Tbh I don't know what kind of black magic Tosch did, but it's fantastic :p
    Cheers
     
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  16. kimikaze

    kimikaze Registered

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    Yup, Tosch was always spot on, hope, he will be back with his black magic someday :)
     
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  17. hitm4k3r

    hitm4k3r Registered

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    I think the guy working on the GT3 world mod once mentioned that he doesn't like the cars to be shiny. Has nothing to do with limited shaders or anything, but how you set up the fresnel. The Apex mod nailed it pretty good:
     

    Attached Files:

  18. gpfan

    gpfan Registered

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    We will update the mod to DX11 shaders standards but for now it´s as designed like hitm4k3r said.....
     
  19. D.Painter

    D.Painter Registered

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    The shaders should always be set up so it's possible to have a chrome affect on the liveries. Then you use the Alpha to set up the shine for a base paint color. These mods that limit this to just what they see is good are a waist of time. As a modder you should be thinking off increasing the possibilities, Not limiting them.

    {Note}
    This comment is for ALL modders. It's NOT a direct comment to anyone or their mod.
     
    Last edited: Apr 1, 2017
  20. senormen

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