Community Screenshots Thread (Unedited Screens Only)

That black Corvette is very bad-ass

Thanks Satangoss. The C6R is 99% done, its 5.5L Pratt and Miller v8 has 565hp (up from 485hp). That is right in line with the 550HP the real life 5.5L Pratt and Miller engine has in the C7R. Along with a number of tranny upgrades, it can compete with the GTRs. (It does an accurate time around Sebring now and is a blast to drive.) The GTR is 90% done, livery and textures are incomplete, but coming along. I updated the Motec dash in the GTRs this past weekend. Not a huge fan of the blue/black livery on the second GTR but that is accurate to the PWC series they run in.
 
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Thanks Satangoss. The C6R is 99% done, its 5.5L Pratt and Miller v8 has 565hp (up from 485hp). That is right in line with the 550HP the real life 5.5L Pratt and Miller engine has in the C7R. Along with a number of tranny upgrades, it can compete with the GTRs. (It does an accurate time around Sebring now and is a blast to drive.) The GTR is 90% done, livery and textures are incomplete, but coming along. I updated the Motec dash in the GTRs this past weekend. Not a huge fan of the blue/black livery on the second GTR but that is accurate to the PWC series they run in.

Are you going to make it available? Nissan GTR is very "alone" at current specs, no competitor, your custom series would be very welcome.
 
That is the tentative plan, I don't want to announce it officially as I'm a few months from that point. The two 370z's that run in the GTS class are next. UI Icons, UI background, helmets, veh files, etc. everything will be as complete and accurate as possible. It will include a slightly custom NSX pace car.

I really need the 3rd Party/ISI SLS car to release. There are 3 of those in PWC GTA so they will be balanced to run with the GTR and C6R as well. 7 Cars total in one class and 2 in the other. That should be the v1.0 release.
 
" Muttley !! ...............stop playing about !!! "

1079704-muttley01.gif



.............I thought it was Wacky Races for a minute.

lool :)

( I mean I seen them land on and under cars heaps of times but never perfect like that ) hehehe
 
Build 982. The track is modified. Every now and then I try some things and add new features (material settings, reflection planes on skewed surfaces, shadow caster, texture alpha channel,...).



 
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