or it is already at least 3mm accurate across the whole track surface , so it absolutely doesn’t make sense ?
Donno what you are after or trying to ask here.
A bit strange to answer, don't get me wrong, but I wonder what the point might be for a 1mm model if that would be possible to scan to date. I asked 7 companies and took
the best option at a higher price setting to offer the best service to any possible buyers.
What are you going to do with the Motec noise of each stone particle on the track?
If you see 3mm, it is very tiny, and I doubt if there is a 2mm difference; if we actually would feel it with rubber tires filtering out the small noise it would generate? No details
What does matter here is the heights, elevations, and widths to be perfectly matched.
Or details like the tiny 2cm drains at T1, they are fully coming through the FFB > something I've yet to see replicated in any other simulation..
From a polygon budget perspective, this represents the upper limit of what rFactor 2 can handle, which naturally meant sacrificing some environmental detail to maintain performance. For context, I tested on my GTX 1070 Ti with a full 25-car in viewport and maintained a steady 75 FPS, not earth-shattering, but a solid performance benchmark as with the same 25 cars at Spa I hit 76 FPS. On my 4090, I see no issues at all with 38 cars.
That being said, I have the 120 gb pointcloud to mesh 480GB option for teams/institutes/governments that need it for any reason.
Regarding the lighting probes
@mantasisg; I've verified them multiple times with S397. The sun's position at Zolder is the real culprit, and I can't exactly take creative liberties with that. Drivers who've experienced Zolder in real life expect the sunset glare in their eyes at specific times. The Start/Finish straight genuinely feels darker and cooler in reality, particularly in summer—the hill and tree cover create natural shadows, especially on the grandstand side. It's all about time-of-day authenticity, and I get where the question comes from.
However, here is a WIP shot from 11 months ago, showing how the light changes the feel depending on the sun's position.
Refmap0, probing heights and PITLANE_IPB hull are all done by the books and validated after.
In terms of noise, would it be a good idea to interview some Belgian drivers and add their ideas about the
DLC on my blog?
If they do not own it yet, I would buy them a copy.
I also started using
Reddit as an outlet to reach more people.
It might help us all in the long run for rF2.