I think it is a lot more some underlying AI problem, sometimes they are little too eager to continue on their path. Maybe it is better than AI who never overtakes slower car. Just not that great when it just rams you...
Back to the whole point...
Didn't know what to expect and wasn't all into buying the track right away. But did it today, and have zero regrets. Absolutely royal simracing track. I have no doubt it has to be best Zolder track available. And one of best simracing tracks.
I immediately took my Vanwall VW "modern historic" version for a test. And it clicked on instantly, match made in heaven. 250F "modern historic" was just as good. Modern historic means they just have slightly better tires and more power. The way this track drives and how it is packed with nice subtle details is sublime. I was thinking it has too many and too slow chicanes, but while I was driving they played very well into the melody of the track, a bit like Montreal, but better. Very good track ,and very well made model. Performance is also very good. Was surprised by very good and rich selection of trackside cameras, something unusual in rF2, but it enhances appreciation of the track a lot. Trees looks very good and unique, no apparent repetition anywhere, I htink maybe shading could be improved, but I have to see more. Looks very good in all times of the day, although I have mostly tested in mid day lighting so far, and definitely looking forward to explore more.
Some criticism. TBH very first impression wasn't great. Sitting on grid waiting for start, track looked nice and clean, but perhaps too clean, lacking something. Maybe rubber on grid or something, I don't know. But as soon as driving starts, track is visually almost perfect in my mind. Maybe there can be some nitpicking made on shading. Maybe somewhere alpha chroma is a little too apparent. There is only one thing that doesn't look professional in the track. It is the tire marks. While I think it is great that they are there, and they should be there, they have multiple issues: at least at one place hovering way too high above road, at many places they don't follow logic where they would logically be, they start at full width and not enough variation in starting point, looks like chroma blending little too much, IDK if they are specular enough yet too test but common lack in sim tracks smooth rubber is shiny. But it is good detail to have.
I know I will never be able to do, but if I would be able to continue work on my Goodwood track properly, this track I would hold as one of the examples.
Please forgive me for the shameless plug, I hope to release Vanwall today or tomorrow. Its historic version is beautiful for Zolder.
Can see tire marks hovering too high there, for otherwise flawless look:
Some of Masa too:
All these taken through replay cams with minor position adjustment via free cam
There is nasty dip there, I though it is awesome detail, although IRL they could easily fill it, but in my personal opinion it is awesome it is there. And you can't really break a wheel or suspension in this sim like this, at very least it would probably result in puncture hitting this. So shouldn't cut there.
I definitely agree - the track is masterpiece. Didn't expect that.