Frederick Alonso
Registered
CIRCUIT ZOLDER FOR RFACTOR 2 - OFFICIAL RESOURCES
Thank you for the amazing feedback! For those looking for more information:
Complete Guide & Technical Details:
https://motorlaps.com/circuit-zolder-rfactor2.php
Laser Scan Documentation (120GB point cloud, 3mm precision):
https://frederickalonso.com/Zolder-Circuit.html
Development Info:
• Scanned: May 2024 with Teccon (7 sessions, 3mm precision)
• Data: 120GB point cloud
• First major Virtual accurate Zolder update in 14 years
• Track length: 4.011 km
• Elevation: 5.27m change
Available now on Steam: https://store.steampowered.com/itemstore/365960/detail/94
Reporting Issues: Should you encounter any technical difficulties, please provide a clear description along with supporting screenshots. This will help to investigate and address concerns promptly.
In case of FPS issues or AI troubles:
I was able to run the track with 35 cars on my older 1070ti Nvidia, just some very far LOD if you really pay attention on it. Make sure you have enough free SSD space, I noticed that having a full drive myself caused a lot of trouble in the past within rF2 or other games.
On my 4090 Nvidia and maxed out graphics I can run all DLC cars at very good FPS rates similar to Spa-Francorchamps and Brands Hatch with same amount of cars, I compared results with 8 other DLC tracks to get a good average idea on the 1070ti and 4090.
A lot work has gone in optimizing for FPS and LOD as I wanted it to be less poly hungry for VR.
Race day will put more assets on the track, practice has the least draw on performance.
If you run at noon in full sunny or light cloudy day, the performance is best.
This is and has never been different for me over the last 6 years on the simulator.
Sunsets and nights pull more power, SCN is done by S397 recommendations with shadow groups.
Preview Gallery:
Based on detailed 3mm data of Circuit Zolder, you will experience what the 24H pilots are so thrilled about.
Thank you all for the support.
Enjoy the most accurate simulation of a track that holds special meaning for me, I might do more work later. I could make the road less poly, but we would miss out on serious cool details in the FFB.
For me this project never stops.
Enjoy and be safe
Random videos from YT I really enjoy watching
Thank you for the amazing feedback! For those looking for more information:
Complete Guide & Technical Details:
https://motorlaps.com/circuit-zolder-rfactor2.php
Laser Scan Documentation (120GB point cloud, 3mm precision):
https://frederickalonso.com/Zolder-Circuit.html
Development Info:
• Scanned: May 2024 with Teccon (7 sessions, 3mm precision)
• Data: 120GB point cloud
• First major Virtual accurate Zolder update in 14 years
• Track length: 4.011 km
• Elevation: 5.27m change
Available now on Steam: https://store.steampowered.com/itemstore/365960/detail/94
Reporting Issues: Should you encounter any technical difficulties, please provide a clear description along with supporting screenshots. This will help to investigate and address concerns promptly.
In case of FPS issues or AI troubles:
I was able to run the track with 35 cars on my older 1070ti Nvidia, just some very far LOD if you really pay attention on it. Make sure you have enough free SSD space, I noticed that having a full drive myself caused a lot of trouble in the past within rF2 or other games.
On my 4090 Nvidia and maxed out graphics I can run all DLC cars at very good FPS rates similar to Spa-Francorchamps and Brands Hatch with same amount of cars, I compared results with 8 other DLC tracks to get a good average idea on the 1070ti and 4090.
A lot work has gone in optimizing for FPS and LOD as I wanted it to be less poly hungry for VR.
Race day will put more assets on the track, practice has the least draw on performance.
If you run at noon in full sunny or light cloudy day, the performance is best.
This is and has never been different for me over the last 6 years on the simulator.
Sunsets and nights pull more power, SCN is done by S397 recommendations with shadow groups.
Preview Gallery:
Based on detailed 3mm data of Circuit Zolder, you will experience what the 24H pilots are so thrilled about.
Thank you all for the support.
Enjoy the most accurate simulation of a track that holds special meaning for me, I might do more work later. I could make the road less poly, but we would miss out on serious cool details in the FFB.
For me this project never stops.
Enjoy and be safe
Random videos from YT I really enjoy watching
Last edited: