Corti
Registered
Albi 2006 v1.6 by Juergen Byg, ~IsR~Corti, Senormen & Digga
Hello everyone, this is a conversion of the rFactor version of the Albi Circuit. First of all, many thanks to Neel Jani (NeelJ) for his rFactor conversion and the permission to bring this track into rFactor 2. Many thanks also to Rainmaker who point me into the right direction to get permission for the conversion. Thanks to Senormen for keeping patient with me and guiding me during the conversion. Spaskis and McNolo for tips and their video tutorials, Digga for a lot of mesh & texture reworking and JuergenBy for the effort and time he has dedicated to the conversion of this circuit. Do not blame me for bugs, this is one of my very first serious conversion projetc, wich i want to share with the community.
Credits:
Many thanks to...
ISI/S397 for rFactor 2 and for some "borrowed" textures and objects
Neel Jani (NeelJ) for the permission and the original rFactor1 version
Rainmaker, Spaskis and McNolo for some very helpful tips
Senormen for keeping patient with me and guiding me during the conversion with endless help & tips
Digga for a real big job done, reworking meshes & textures and new AIW`s
JuergenBY for texture editing, texture creating, objects editing, loading screens and much more
CHANGELOG:
v1.6:
- Partially new Tarmac. Sorry Guys, there where a lot of holes around the track, but because of corona the track owner cant effort the best tarmac for the repair. Especially in the braking zone of "Virage du Parc" are some potholes allready there... ;-)
- Track Limits and AI Pathes fixed (Thanks Schumi)
- Problem with wrong assigned Pitboxes fixed (Thanks Digga)
- ClipPlanes for Rearview increased (avoiding Objects disappearing in Mirror)
- New Grass Texture
- Pitlane Texture fixed and some UVW fixes (Thanks Digga)
- New Cam`s (Thanks to a friend)
- Because of corona, for the practice session are spectator not allowed from now.
This is the last update for Albi from my side. That Project is now handed over to Digga.
v1.51:
- minor changes. uploaded the package (1.50) including one wrong file...
v1.5:
- New Startlights for Practice & Qualify
- TV Screens reactivated
- Some Textures renewed/reworked
- New AIW`s with fuel calculated
- Crowds re-arranged by Sessions
- Some new Objects added
- Postprocessing to Cam Files added
- Second Pitexit Light added
v1.4:
- Braking Signs and DRS Signs fixed
- TV Heli removed from Practice
- Startlight Textures edited
- Night Lights (Statlights) Omni Intensity increased
v1.3:
- Missing stripes s/f and pitlane (Esse & No Chicane) fixed
- Pitlane width expanded
v1.2:
- Cams (Esse & No Chicane) revisited
- IBP reflection updated
- Night Lights Omni edited
- some objects position fixed
v1.1:
- wrong scn files fixed
v1.0.09:
- final drs activation fix (hopefully...)
- crowds night lightning issue fixed
- a couple of new night light omnis
- restaurant outdoor night lightning added
- tv screens and tv trucks added
- new crowd & food area (Ligne Droite du Rajol)
- new track lights
- a couple of trees from the tree walls removed (TIMBER!!!) for better sight to outside objects
- infield (runway) area is now separated from the track by armco`s and tire walls (to replace the temp coll walls)
- animated rescue worker added
- some wrong orientated textures fixed
- new marshall hut`s added
- rain shader added
- a lot of more changes and objects added i cant remember
v1.0.05:
- new track lights (no more portable)
- couple of red trees removed (for better view to the restaurant)
- lod improvement
- some textures resized
- brake distance signs fixed (lightning issue)
- drs activating point moved (s/f)
- new ipb (global) reflection added
- night light omni intensity increased
v1.0:
- flickering on the bridge (two small albi logo`s) fixed
- flickering on start bridge logo fixed
- some new buildings added
- individual folder for setup and settings for each layout
- missing grid marker for full grid (48) added, new AIW`s by Digga
- new windsock by Digga
- some texture changes and lod fixes
v0.99.07:
- ground object fixed (disappeared in wet conditions)
- skids for chicane object revised
- night lightning for food bar added
- new nightlight glow`s
- Airport tower inside lights added
- More runway lights added
v0.99.05:
- Yellow Flag Bug fixed
- some new objects added
- fast rolling start issue fixed
v0.99.02:
- Portablelights & Glows reworked
v0.95.02 - 0.99.01:
- new AIW
- even more DX11 fixes...
- shader fixed
- shadows fixed
- new trees
- new grass texture
- some texture edits/reworks
- some objects replaced
- new skybox texture
- Albi No Chicane layout added
- broken mesh in t2 fixed
- new texture for night lights
- some more lod issues fixed
- Layout Esse Francois Flad added
- DRS zones added to all 3 layouts
v0.85.00 - v0.95.01:
- base conversion
- a lot of tetxure fixes to get the track DX11 compatible
- realroad added
- lod issues fixed (mostly)
Cya on track!
P.S.S.: for further information and more rFactor 2 downloads visit the ISR website:
regards, Corti.
Hello everyone, this is a conversion of the rFactor version of the Albi Circuit. First of all, many thanks to Neel Jani (NeelJ) for his rFactor conversion and the permission to bring this track into rFactor 2. Many thanks also to Rainmaker who point me into the right direction to get permission for the conversion. Thanks to Senormen for keeping patient with me and guiding me during the conversion. Spaskis and McNolo for tips and their video tutorials, Digga for a lot of mesh & texture reworking and JuergenBy for the effort and time he has dedicated to the conversion of this circuit. Do not blame me for bugs, this is one of my very first serious conversion projetc, wich i want to share with the community.
Credits:
Many thanks to...
ISI/S397 for rFactor 2 and for some "borrowed" textures and objects
Neel Jani (NeelJ) for the permission and the original rFactor1 version
Rainmaker, Spaskis and McNolo for some very helpful tips
Senormen for keeping patient with me and guiding me during the conversion with endless help & tips
Digga for a real big job done, reworking meshes & textures and new AIW`s
JuergenBY for texture editing, texture creating, objects editing, loading screens and much more
CHANGELOG:
v1.6:
- Partially new Tarmac. Sorry Guys, there where a lot of holes around the track, but because of corona the track owner cant effort the best tarmac for the repair. Especially in the braking zone of "Virage du Parc" are some potholes allready there... ;-)
- Track Limits and AI Pathes fixed (Thanks Schumi)
- Problem with wrong assigned Pitboxes fixed (Thanks Digga)
- ClipPlanes for Rearview increased (avoiding Objects disappearing in Mirror)
- New Grass Texture
- Pitlane Texture fixed and some UVW fixes (Thanks Digga)
- New Cam`s (Thanks to a friend)
- Because of corona, for the practice session are spectator not allowed from now.
This is the last update for Albi from my side. That Project is now handed over to Digga.
v1.51:
- minor changes. uploaded the package (1.50) including one wrong file...
v1.5:
- New Startlights for Practice & Qualify
- TV Screens reactivated
- Some Textures renewed/reworked
- New AIW`s with fuel calculated
- Crowds re-arranged by Sessions
- Some new Objects added
- Postprocessing to Cam Files added
- Second Pitexit Light added
v1.4:
- Braking Signs and DRS Signs fixed
- TV Heli removed from Practice
- Startlight Textures edited
- Night Lights (Statlights) Omni Intensity increased
v1.3:
- Missing stripes s/f and pitlane (Esse & No Chicane) fixed
- Pitlane width expanded
v1.2:
- Cams (Esse & No Chicane) revisited
- IBP reflection updated
- Night Lights Omni edited
- some objects position fixed
v1.1:
- wrong scn files fixed
v1.0.09:
- final drs activation fix (hopefully...)
- crowds night lightning issue fixed
- a couple of new night light omnis
- restaurant outdoor night lightning added
- tv screens and tv trucks added
- new crowd & food area (Ligne Droite du Rajol)
- new track lights
- a couple of trees from the tree walls removed (TIMBER!!!) for better sight to outside objects
- infield (runway) area is now separated from the track by armco`s and tire walls (to replace the temp coll walls)
- animated rescue worker added
- some wrong orientated textures fixed
- new marshall hut`s added
- rain shader added
- a lot of more changes and objects added i cant remember
v1.0.05:
- new track lights (no more portable)
- couple of red trees removed (for better view to the restaurant)
- lod improvement
- some textures resized
- brake distance signs fixed (lightning issue)
- drs activating point moved (s/f)
- new ipb (global) reflection added
- night light omni intensity increased
v1.0:
- flickering on the bridge (two small albi logo`s) fixed
- flickering on start bridge logo fixed
- some new buildings added
- individual folder for setup and settings for each layout
- missing grid marker for full grid (48) added, new AIW`s by Digga
- new windsock by Digga
- some texture changes and lod fixes
v0.99.07:
- ground object fixed (disappeared in wet conditions)
- skids for chicane object revised
- night lightning for food bar added
- new nightlight glow`s
- Airport tower inside lights added
- More runway lights added
v0.99.05:
- Yellow Flag Bug fixed
- some new objects added
- fast rolling start issue fixed
v0.99.02:
- Portablelights & Glows reworked
v0.95.02 - 0.99.01:
- new AIW
- even more DX11 fixes...
- shader fixed
- shadows fixed
- new trees
- new grass texture
- some texture edits/reworks
- some objects replaced
- new skybox texture
- Albi No Chicane layout added
- broken mesh in t2 fixed
- new texture for night lights
- some more lod issues fixed
- Layout Esse Francois Flad added
- DRS zones added to all 3 layouts
v0.85.00 - v0.95.01:
- base conversion
- a lot of tetxure fixes to get the track DX11 compatible
- realroad added
- lod issues fixed (mostly)
Cya on track!
P.S.S.: for further information and more rFactor 2 downloads visit the ISR website:
regards, Corti.
Last edited: