CIRCUIT D'ALBÍ v1.6

Discussion in 'Locations' started by Corti, Sep 30, 2017.

  1. oppolo

    oppolo Registered

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    orange means I can activate it with the button I binded for
    green is activated
    [​IMG]
    [​IMG]
     
  2. Juergen-BY

    Juergen-BY Registered

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    OK, i`ll look into that issue again...
     
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  3. Juergen-BY

    Juergen-BY Registered

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    Problem identified and fixed...but i`m planing a larger update the next days, so please keep a bit patient again, for a shorter while ;-)

    In the meantime:

     
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  4. pkelly

    pkelly Registered

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    Thank you for your efforts, Juergen-BY. Any chance you'll update the Toyota Celica GTO?
     
  5. Juergen-BY

    Juergen-BY Registered

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    Not at the moment. First i`m waiting for more official documentation (modding support) about windscreen rain drops and wiper animation. The dx11 update is done so far...
     
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  6. SPASKIS

    SPASKIS Registered

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    Hi Corti,

    We are having strange livery behaviour with our Callaway Corvette skinpack when using this track.

    The skins don't properly show.
    Any clue of what could be causing this?
    IMG-20180218-WA0001.jpg
     
  7. Nibiru

    Nibiru Registered

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    That certainly is weird/strange what your saying. I cant see what your saying in the pics thou. Your a track guy too. Could it be remnants of rf1 stuff in the gdb?
    Thats about the only thing I can think of atm.
     
  8. Juergen-BY

    Juergen-BY Registered

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    1. With wich Albi Layout does that happen?
    2. What are the ingame used shadow & reflection settings?
    3. Does that happen with stock a car, too?
     
  9. SPASKIS

    SPASKIS Registered

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    In reply to both

    We are using the all chicane layout.
    The problem does not occur with other tracks. In the picture you almost flat livery which doesn't fit what it should look like.

    The problem occurs with some of the skins. I will check the livery name (dds) of the affected cars to see if a similar name is being used in the track.

    I cannot remember now which standard nomenclature I used when defining the skinpack.

    The server is public (racerfactor corvette) so anyone can try and check how the skin looks in the showroom and later in game.
    @Ari Antero entered two weeks ago to drive some laps with us.
     
  10. Leonardo Nogueira

    Leonardo Nogueira Registered

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    see if there are any texture with the same name of the car skin in the track maps.mas. I have a similar problem with one of my textures in a car project some time ago, but not a skin, a texture of some part of the car... maybe can be the same problem.
     
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  11. Goanna

    Goanna Registered

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    They look like like the window.dds is being used as the skin, I know that you don't have and windows in your rfcmp, but that's what it looks like to me...perhaps check the alpha layers on your psd's.... On my end in single player they displayed this behaviour on all layouts of D'Albi...all ok though when I ran the same cars at Atlanta....
     
  12. SPASKIS

    SPASKIS Registered

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    The skin pack works perfectly in other tracks. As you say, only main dds is defined in the skinpack. Apparently the behaviour only affects some of the cars. I'll take a look now that I'm home.
     
  13. SPASKIS

    SPASKIS Registered

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    Solved issue.
    I realized that cars with numbers below or equal 49 were the affected ones. I had used XX.dds as livery name for each car. For my car with number 17 I had used 17.dds

    I replaced all livery names with RR_XX and the skins now show correctly.
     
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  14. Corti

    Corti Registered

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    You have to forgive, I just returned from a trip and I was going over a bit of the news. I see that the problem has been solved, I honestly could not have helped much. Now looking at the skins of the cars look like the textures of the numbers of the garages
     
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  15. Juergen-BY

    Juergen-BY Registered

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    v1.0.09
    - final drs activation fix (hopefully...)
    - crowds night lightning issue fixed
    - a couple of new night light omnis
    - restaurant outdoor night lightning added
    - tv screens and tv trucks added
    - new crowd & food area (Ligne Droite du Rajol)
    - new track lights
    - a couple of trees from the tree walls removed (TIMBER!!!) for better sight to outside objects
    - infield (runway) area is now separated from the track by armco`s and tire walls (to replace the temp coll walls)
    - animated rescue worker added
    - some wrong orientated textures fixed
    - new marshall hut`s added
    - rain shader added
    - a lot of more changes and objects added i cant remember :p

    Thats the last update for a while guys, please take it as it is for the moment, thanks.

    Workshop is updated to v1.0.09

    http://steamcommunity.com/sharedfiles/filedetails/?id=1261605855

    //Edit:

    albi_juice.jpg
     
    Last edited: Mar 6, 2018
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  16. Mauro

    Mauro Registered

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    better and better!

    thanks guys
     
  17. Nitrometh

    Nitrometh Registered

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    Thanks for the update. When the track is loading I get an GMT error. I'll reboot my pc and see what's happening. Really love this track.
    Edit:
    It only happens with the no chicane and esse francois glad version of the track.
     
    Last edited: Mar 6, 2018
  18. Juergen-BY

    Juergen-BY Registered

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    Probably i missed some files for the package. I'll have a look into, when i' m back home next week from the hospital.
     
  19. Juergen-BY

    Juergen-BY Registered

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    I guess, i know what happened...the racersurface gmt's were splitted and renamed and i've forgotten to update the no chicane & esse scn's....

    As wroted above, when i' m back home, i' ll upload an update asap.
     
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  20. Nitrometh

    Nitrometh Registered

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    Thank you. Get well soon ;)
     
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