WIP Chrome parts of the Mini become black

Discussion in 'Bug Reports' started by Manfredk2, Aug 12, 2022.

  1. Manfredk2

    Manfredk2 Registered

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    Noticed this at Botniaring Short layout. Seems to happen when AI cars come in sight. Chrome part become black, become chrome, become black...

    Screenshot 2022-08-12 201224.jpg Screenshot 2022-08-12 201315.jpg Screenshot 2022-08-12 201414.jpg
     
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  2. AFreak

    AFreak Registered

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    I have noticed this too yesterday. It is only on Botniaring (every layout). All other tracks, I have tested, are ok.
     
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  3. davehenrie

    davehenrie Registered

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    have you tried the updated Mini? 1.05I think it is..
     
  4. AFreak

    AFreak Registered

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    Yes, the problem exists with Mini 1.01 and 1.05. But I think it has nothing to do with the Mini. It is a problem with this track. When you are sitting in the car (e.g. BMW GT3) and look down to your feet in VR, shadows disappear depending on the angle you are looking. And as I said, the problem does not exists on other tracks.
     
  5. Manfredk2

    Manfredk2 Registered

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    Botnia is modable. If we would know what causes the issue...
     
  6. redapg

    redapg Registered

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    The
    The Gauge Rings look like Chrome Material, so if that happens only on that Track, i would check if all 3 Mapper Sections are present in the scn File:
    ReflectionMapper=REFLECTEDENV
    ReflectionMapper=STATIC01
    ReflectionMapper=REFMAP0
    And give all of them at least 1 Object Entry (IncludeIns=...).
    Maybe that helps.
     
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  7. Manfredk2

    Manfredk2 Registered

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    Static01 is missing in all three layouts. I will have a look
     
  8. Manfredk2

    Manfredk2 Registered

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    @redapg Sir, after a quick test i think you are a genious :)
     
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  9. Manfredk2

    Manfredk2 Registered

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    ok, adding the static01 reflection mapper to the scn-files seem to heal the issue with Mini´chrome parts changing to black. Also confirmation from AFreak that the VR shadow issue is also fixed. I put a patch for testing for alle three layouts to our AIW folder: https://mega.nz/folder/CIIlGQ5C#jmMrO8sfvanSx4D6X8PaLg

    @Coutie Could this be looked at for an offical patch?
     
  10. Coutie

    Coutie Moderator Staff Member

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    I'm away for two weeks, but I'll look at it when I'm back.
     
  11. Manfredk2

    Manfredk2 Registered

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    No hurry. Enjoy vacation
     
  12. redapg

    redapg Registered

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    No and No.
    I'm no "Sir" and far away from being a Genius. :D
     
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  13. Manfredk2

    Manfredk2 Registered

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    ... but very close ;)
     
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  14. JimmyT

    JimmyT Registered

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    Could this be what causes the flickering in left eye when using VR?
     
  15. redapg

    redapg Registered

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    I don't use VR, but you can test it by yourself.
    Put the Track into the DevMode, add the Entries for the ReflectionMapper=STATIC01 into the SCN File and try it out. ;)
     
  16. Manfredk2

    Manfredk2 Registered

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    maybe if it is only at Botniaring. Try the patch a few posts above and you will see
     
  17. AFreak

    AFreak Registered

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    I think no, because I have the left eye flickering only with the Porsche GT3 Cup car on every track.
     
  18. Nick9320

    Nick9320 Registered

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    That’s a common issue for static reflection maps configured in material settings and I don’t understand why it’s working like that for so long.

    I am always using REFMAP01 and don’t have any flickering but the thing surprising me is that most of the studio cars has this issue. Q1 pack LMP3 Ligier is also has this bug after release and you can easily see it even in main menu.

    Don’t know why it’s not solved yet. Would be really useful for some interior materials not to have reflections from environment, curbs and road surface
     
  19. AFreak

    AFreak Registered

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    I want to bring this up, because this track is used next Monday in the CS Mini Challenge.
     
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