Hmmm, a question here also.
I know some people were moaning about to much reflections on the windshield and to yellow colors and this might be now anoying but on the Corvette there are zero windshield reflections and almost no dirt.
I prefered it the other way TBH.
Is that supposed to be like that now or what's going on?
love this car!!! I have one question. is it supposed to be sequential or H shifting? because when in a corner with sequential shifting (auto clutch on) the car gives that bump and looses control
Yes, it does because you don't have clutch, and you can brake with your left foot and accelerate with your right at the same time.Sequential does not prevent you from heel 'n toeing!
I know some people were moaning about to much reflections on the windshield and to yellow colors and this might be now anoying but on the Corvette there are zero windshield reflections and almost no dirt.
I prefered it the other way TBH.
I knew this would happen and I'm seriously ticked at it. It's what really gave rFactor2 it's oomph graphically. Man I wish they bring it back or at least let it accumulate to the dirty windshield.
Great job! I don't know if you left any dirt on it or wiped it cleanbut just wanted to say that the reflection texture shouldn't be sharp like the original was but instead blurry. When driving a real car your eyeballs are focused far on the road and therefore dirt on the windscreen is experienced blurry. It's only sharp when you choose to look the surface of the windscreen but of course this can't be done with 2D screens. So on transparent things at game world one must choose which one is more important over other and make one sharp and other blurry.
when in a corner with sequential shifting (auto clutch on) the car gives that bump and looses control
Hmmm, a question here also.
I know some people were moaning about to much reflections on the windshield and to yellow colors and this might be now anoying but on the Corvette there are zero windshield reflections and almost no dirt.
I prefered it the other way TBH.
Is that supposed to be like that now or what's going on?
Yes, it does because you don't have clutch, and you can brake with your left foot and accelerate with your right at the same time.
No need for heel and toe.![]()
When driving a real car your eyeballs are focused far on the road and therefore dirt on the windscreen is experienced blurry. It's only sharp when you choose to look the surface of the windscreen but of course this can't be done with 2D screens. So on transparent things at game world one must choose which one is more important over other and make one sharp and other blurry.
Maybe in the future there could be two windscreens to choose from in the TUNING page. One with reflections, one without.Hmmm, a question here also.
I know some people were moaning about to much reflections on the windshield and to yellow colors and this might be now anoying but on the Corvette there are zero windshield reflections and almost no dirt.
I prefered it the other way TBH.
Is that supposed to be like that now or what's going on?
Check this line in your .PLR file:love this car!!! I have one question. is it supposed to be sequential or H shifting? because when in a corner with sequential shifting (auto clutch on) the car gives that bump and looses control