REPLACED Chevy Corvette C6.R GT2 Released

Have I miss interpreted what you said?? Is this in regard to the current bugs, or is this a sweeping staement over all vehicles? XD

Well I suppose I should say tire pressures don't do as much as they should. :p


To answer your question it's for all vehicles now but in the corvette it seems it's a bit different with my limited time with it.


Normal thinking is lower tire pressures(Too a point) for larger contact patch through turns. Well now this isn't working as it should in rF2 so adjust your tire pressures from feel through your wheel.


Take the megane around limerock with minimum tire pressures and hopefully a working tire hud and you'll see for yourself what is going on. :)
 
Well I suppose I should say tire pressures don't do as much as they should. :p


To answer your question it's for all vehicles now but in the corvette it seems it's a bit different with my limited time with it.


Normal thinking is lower tire pressures(Too a point) for larger contact patch through turns. Well now this isn't working as it should in rF2 so adjust your tire pressures from feel through your wheel.


Take the megane around limerock with minimum tire pressures and hopefully a working tire hud and you'll see for yourself what is going on. :)

Ah, I thought you meant that tyre pressures are a waste of time in general...in all sims XD

Its a real tricky thing, and I wonder how ISI's tyre model handles it. Too low pressure, and the carcass of the tyre will start to lift in the middle of the contact patch, reducing grip and ruining feel.
 
The tyres. Never drove the real one, but I doubt that it's get near to be like.
Well, I just did a couple laps and put it a side right way.
Come on a year after the beta release? This can't be true.
Don't take me wrong. I am a fan of ISI since F1 Challenge, and was involved on rFactor modding scene.

P.S. With my hardware (one display and tracKIR) I did not feel the sense of speed, also.
 
I think what he is saying is that even though he has never driven one in real life, that it's wrong and he should know... :rolleyes:
 
The tyres. Never drove the real one, but I doubt that it's get near to be like.
Well, I just did a couple laps and put it a side right way.
Come on a year after the beta release? This can't be true.
Don't take me wrong. I am a fan of ISI since F1 Challenge, and was involved on rFactor modding scene.

P.S. With my hardware (one display and tracKIR) I did not feel the sense of speed, also.

Green track and cold tires is sick...whatever car you are driving. Brakes locking up as fast as you touch the pedal. I can use no more than like 10% of pedal regardless what speed... 5 km/h or 205 km/h. But as fast as I drive a couple of laps (especially if there are others on track) rubber builds up and the car feels amazing.

But IMO default setup sucks, because it looses the rear in corner exit too easy, regardless what speed or if throttle is 0% or 100%. But some small adjustments and the car is...amazing!
 
The tyres. Never drove the real one, but I doubt that it's get near to be like.
Well, I just did a couple laps and put it a side right way.
Come on a year after the beta release? This can't be true.
Don't take me wrong. I am a fan of ISI since F1 Challenge, and was involved on rFactor modding scene.

P.S. With my hardware (one display and tracKIR) I did not feel the sense of speed, also.

Perhaps you should describe what is happening on which track and after how many laps to better make your point? As mentioned by Hedlund, cold tires on a green track means your car isn't going to handle for crap.
 
Green track and cold tires is sick...whatever car you are driving. Brakes locking up as fast as you touch the pedal. I can use no more than like 10% of pedal regardless what speed... 5 km/h or 205 km/h. But as fast as I drive a couple of laps (especially if there are others on track) rubber builds up and the car feels amazing.

But IMO default setup sucks, because it looses the rear in corner exit too easy, regardless what speed or if throttle is 0% or 100%. But some small adjustments and the car is...amazing!

Ok thanks,

At that moment I was so dissapointed. The lost of grip feel that is not right or overdone. I did a couple of laps at Virtual LM Sebring trying to warmup tires and brakes, but then, the Same feeling. And please take in mind that I am not new to rFactor2, did tryed all the others released car, at the Same conditions.
Will give another try, comparing with the Nissan GT1.
 
I wonder if the model of the tire C6R is still in development. ISI said that with the new build the car would change, but at the time there were no differences.
Sometimes, when the rear loses traction, even at ridiculous speeds, the car continues to rotate on itself (360 °) as if once lost grip no longer able to resume despite the low speed. this behavior is abnormal.
The other cars RF2 transmit very well the feeling of the tires, their grip or loss of traction, instead C6R looks very similar to the model of tire, much criticized, of iRacing.

Was reviewing the topic and after all I am not alone, had absolutely the same feeling.
 
Ok thanks,

At that moment I was so dissapointed. The lost of grip feel that is not right or overdone. I did a couple of laps at Virtual LM Sebring trying to warmup tires and brakes, but then, the Same feeling. And please take in mind that I am not new to rFactor2, did tryed all the others released car, at the Same conditions.
Will give another try, comparing with the Nissan GT1.
GTR GT1 is a gripfest with buttload of power. Can't really compare them because they are too different. Only DTM mod (on twisty, fast tracks) and high downforce openwheelers from ISI are faster than GTR right now.

Better wait till they fix tyre pressures issue and then it should settle a bit. It won't be night and day difference however it should make things a bit more predictable.

Also being new to rF2 might be the thing because if your setup and I mean hardware setup (whole rig, monitors, powerful PC and well adjusted settings in both wheel and game and also fov) doesn't give you proper feeling of speed. You must not forget that sometimes this thing travels a lot faster than it feels.
 
Ok thanks,

At that moment I was so dissapointed. The lost of grip feel that is not right or overdone. I did a couple of laps at Virtual LM Sebring trying to warmup tires and brakes, but then, the Same feeling. And please take in mind that I am not new to rFactor2, did tryed all the others released car, at the Same conditions.
Will give another try, comparing with the Nissan GT1.

This is EXACTLY what I felt the first times I drove the Corvette! If you go back a few pages you can find a post by me, complaining of lack of grip and that "physics is a step backwards" if I remember correctly, lol :eek: I also compared it to the Nissan GT1.

But now I think the opposite. It's all about the setup. When I found a way to make the car more stable it was much for fun to drive. But you have more "rfactorexperience" than me so I don't think I need to tell you how to setup :) And, I'm really not good at it. But what I do for all tracks is lowering spring rate (rear much more than front, like 228/175), lowering antirollbar (especially rear here too), decrease camber and set caster to 7 something. Toe in -15 front, 10 rear... Yeah, something like that. And some other fun stuff.

Anyway, THIS SETUP http://www.mediafire.com/?67lrs8lkpfarrna and the new released track Poznan by feels3 gave me the best sim racing experience I've had. The setup is not the best probably. But it was much fun... it's just to let AI rubber the track a few minutes and then warm tires. I hope you find a way to enjoy this car :)
 
I'm not complaining about tires of physics or whatever, I really like a lot this mod and it's so much fun to master these monsters, but I find it very difficult to do proper lap times... I'm not a top level driver, but with Lola and Skippy for instance I can stay under 1 sec gap from the best drivers... This is not happening with the C6 even with a good setup... I'm around 2-3 sec gap and cannot improve! So I think there's something wrong in my driving technique... I'm looking for help, advises, tips or whatever could lower my lap time ! I suspect I brake too late and I'm not able to accelerate soon enough... But really can't make it... Do you have some driving suggestions? What's your improvement chronology :) ?
 
Last edited by a moderator:
I'm not complaining about tires of physics or whatever, I really like a lot this mod and it's so much fun to master these monsters, but I find it very difficult to do proper lap times... I'm not a top level driver, but with Lola and Skippy for instance I can stay under 1 sec gap from the best drivers... This is not happening with the C6 even with a good setup... I'm around 2-3 sec gap and cannot improve! So I think there's something wrong in my driving technique... I'm looking for help, advises, tips or whatever could lower my lap time ! I suspect I brake too late and I'm not able to accelerate soon enough... But really can't make it... Do you have some driving suggestions? What's not improvement chronology :) ?

Replay and I'll take a look? Not that I am a pro, just offering some help, hell you may even be faster than me lol
 
all in all it's American car. You can't expect it to drive like on rails.

That's one of the silliest things I've read. So there are no great handling American cars? I can count maybe 10 worldwide that are on par with a current Z06. Hell, I own both a track setup '95 M3 and a semi track setup '04 Z06 and both handle unreal good. The Bimmer is more tossable, the Vette much more "on the rails" feeling. And they handle that good even with a cross talk leaf springs, put coil-overs on and they improve quite a bit more. The Vette even weighs less, but you have to respect the power...the M3 is not even close in that department though its still quite quick...

I would expect a C6R or the current GT2 ZR1-R to handle quite well, though you are dealing with great power and much lighter weight than a street car, with a lot more tire. To drive them fast you have to be butter smooth.....and live with the twitching and jumping around that current GT cars do....
 
Back
Top