Chevrolet Corvette C6.R GT2 v1.62 Now Available!

Discussion in 'News & Notifications' started by 88mphTim, Sep 2, 2015.

  1. Andreas67

    Andreas67 Registered

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    Last edited by a moderator: Sep 4, 2015
  2. Jeferson Richart

    Jeferson Richart Registered

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    Sometimes even uninstalling the Launcher, some files remain in the "Installed" versions that cause problems. I've had such problem by creating several update packages for a league championship. The way we solved the problem was this. I uninstalled by the Launcher and then deletes the remaining files in the "Installed" folder, if any. It's worked for me.
     
    Last edited by a moderator: Sep 4, 2015
  3. Mydriaz

    Mydriaz Registered

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    So many releases at the same time !
    I just can say thank you very much ISI :D
     
  4. Spinelli

    Spinelli Banned

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    Yes, but now to enable autoblip I have to make sure it's set to "1" in the player.json file and I also have to enable the autoclutch aid in-game because the player.json autoblip and autolift settings are only in affect if you have autoclutch enabled or else they're ignored. So therefore I cannot play with autoblip while not having autoclutch enabled.

    Furthermore, I believe some cars don't even "listen" to your player.json settings even when you have autoclutch enabled. They're sort of just hardcoded to a certain way regardless of your settings. If I recall correctly, the historic Eve F3 is like that.

    Finally, is there a difference between the way a car blips wether the blip characteristics are programmed into the actual car physics or just a "generic" non-programmed blip from simply enabling autoblip from the player.json file?
     
  5. Eddy

    Eddy Registered

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    Don't wanna sound offensive Spin. Your question is legit but aint it so that when driving a car (doesn't matter irl or in sim) you feel instantly if you need to blib on downshifts and have to lift on upshift? i know i do.
    If you are interested in the code behind the sim as said your question is legit, but you as an experienced real life driver........
     
  6. DurgeDriven

    DurgeDriven Banned

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    Spin do you forget the F3 is not packaged yet...................
     
  7. Minibull

    Minibull Member

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    My plr file is default and all I know is that I have to blip for cars that require it, as in real life, and ones that are supposed to have autoblip work fine too.
     
  8. hexagramme

    hexagramme Registered

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    I couldn't have said it better myself. It's very obvious when you have to lift and or blip, you can feel it and often hear it too.


    Sent from my iPhone using Tapatalk
     
  9. argo0

    argo0 Registered

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    Just tried this tonight round Portugal for Nibo's Offline challenges (Log Analyser). Fantastic piece of work, very convincing, felt very much in control. So nice to have the amount of grip that I'd expect to have in a car like this.

    Well done ISI and thanks. Top, top work.

    Sent from my SM-N9005 using Tapatalk
     
  10. Lazza

    Lazza Registered

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    The amount of blip is defined in the car.
     
  11. Spinelli

    Spinelli Banned

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    Yes, I can definitely tell if I have to blip and/or lift...
     
  12. Axe

    Axe Registered

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    just to add: not only feel and hear, you can also see it on trackmap WGL circle
     
  13. Ozzy

    Ozzy Registered

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    The car is getting better with each update. It feels fantastic now. Default setup is very well balanced. I drove an accelerated 24 hours of Le Mains with rain in the night....wow was that fun.

    There was only one problem which I know from other ISI cars, flickering head- and taillights. Anyone else have those? Is there something I can do on my side?
     
  14. hexagramme

    hexagramme Registered

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    Very good point. There is a visual representation on the WGL that'll clearly tell you if you're shifting incorrectly.
     
  15. unknwn

    unknwn Registered

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    I am having below issue with the lights:

    Any suggestions?
     
  16. Nibo

    Nibo Registered

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    Is it URD Corvette in front? Maybe its light flare shader interferes with ISI`s C6R?
     
  17. Kristoff Rand

    Kristoff Rand Registered

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    why doesn't mine sound like that?
     
  18. Kelju_K

    Kelju_K Registered

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    Thanks so much for this!!!
    It feels much more like the "original" (1.43) release back in time. You have to get the weight properly to the outside tires again to make it turn well. tire behaviour in slip angles feels very realistic, and profitable slip angles are very convincing.

    First the Cobra (which is sooo fantastic!!!) and now this...

    GOOD JOB!!!
     
  19. Redpxl

    Redpxl Registered

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    Hard not to love that car... really fantastic.
    Pure pleasure to take it around any track.

    Thank you!
     
  20. Z06Trackman

    Z06Trackman Registered

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    This Corvette GT2 is my favorite of the new CPM cars. While the entire driving experience feels natural, understeer feels especially so with this car. Bravo!
     

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