This is an Extra Skin from Steve, with an extra Talent File. It would be helpful, to get test results/reviews from the standard cars. Maybe it depends on the cornering caution
I would say you stop testing with cars that behave like schoolbuses with default setup, like Cobra, Honda NSX, Celica... And take cars that behave like cars with default setup, like Megane. Sorry but i don't think that it is possible to create an AIW file for a track like this, which matches the driving behaviour of cars like listed above. They, as default setup, have so much understeering, weak brakes and soft suspension that i could only prevent them from crashing into the walls when i define a 2 meters wide corridor in the middle of the track. Or i try to create a Track-option with an AIW for Vintage cars.
Using 1.0 Pos Driver Time Gap Possible Lap Best laps Team Vehicle Aids 1 Kevin Knorpp 1:29.766 - 1:28.474 6 1 Cousins Subs CelicaGTO 2 Sal Lee 1:29.949 0.183 1:29.819 5 4 AAR CelicaGTO AIControl 3 Tom Harvey 1:30.173 0.408 1:30.141 7 AAR CelicaGTO AIControl 4 Robert Patrick 1:30.237 0.471 1:30.082 5 2 AAR CelicaGTO AIControl 5 Helio Grindelwald 1:31.165 1.399 1:30.550 6 AAR CelicaGTO AIControl 6 John Wolf 1:31.205 1.440 1:30.341 7 AAR CelicaGTO AIControl 7 Peter Long 1:31.328 1.563 1:30.685 6 AAR CelicaGTO AIControl 8 Paulo Roso 1:31.376 1.610 1:30.993 7 AAR CelicaGTO AIControl 9 Jan Muller 1:31.476 1.710 1:31.076 7 AAR CelicaGTO AIControl Pos Up Driver Team Vehicle Laps Time/Retired Qual Time Fastest lap Led Pits Tires 1 ▲2 Sal Lee AAR #2 CelicaGTO 7 10:41.606 1:43.763 1:29.949 2 Goodyear Medium 2 ►0 Robert Patrick AAR #43 CelicaGTO 7 +00:00.557 1:40.881 1:30.237 5 Goodyear Medium 3 ▼2 Tom Harvey AAR #12 CelicaGTO 7 +00:03.108 1:39.126 1:30.173 Goodyear Medium 4 ▲2 Jan Muller AAR #26 CelicaGTO 7 +00:09.887 1:46.708 1:31.476 Goodyear Medium 5 ►0 Paulo Roso AAR #3 CelicaGTO 7 +00:09.964 1:44.895 1:31.376 Goodyear Medium 6 ▲2 Helio Grindelwald AAR #2 CelicaGTO 7 +00:10.243 1:58.171 1:31.165 Goodyear Medium 7 ▼3 Peter Long AAR #19 CelicaGTO 7 +00:10.566 1:44.025 1:31.328 Goodyear Medium 8 ▼1 John Wolf AAR #44 CelicaGTO 7 +00:10.657 1:50.405 1:31.205 Goodyear Medium 9 ►0 Kevin Knorpp Cousins Subs #19 CelicaGTO 7 +00:12.561 - 1:29.766 Goodyear Medium Pos Driver Deviation Gap Distance 1 Sal Lee 0.646 - 100% 2 Robert Patrick 0.852 0.206 100% 3 Tom Harvey 1.046 0.400 100% 4 Helio Grindelwald 1.976 1.330 100% 5 Paulo Roso 1.977 1.331 100% 6 John Wolf 1.991 1.345 100% 7 Jan Muller 2.035 1.389 100% 8 Peter Long 2.170 1.524 100% 9 Kevin Knorpp 2.739 2.093 100% Using 1.01 Pos Driver Time Gap Possible Lap Best laps Team Vehicle Aids 1 Kevin Knorpp 1:28.439 - 1:28.068 7 3 Cousins Subs CelicaGTO 2 Tom Harvey 1:31.641 3.203 1:31.603 6 1 AAR CelicaGTO AIControl 3 Ryan Sund 1:31.814 3.375 1:31.593 5 1 AAR CelicaGTO AIControl 4 John Wolf 1:31.824 3.385 1:31.617 7 2 AAR CelicaGTO AIControl 5 Paulo Roso 1:31.825 3.386 1:31.804 7 AAR CelicaGTO AIControl 6 Peter Long 1:31.966 3.527 1:31.691 7 AAR CelicaGTO AIControl 7 Helio Grindelwald 1:31.972 3.534 1:31.968 7 AAR CelicaGTO AIControl 8 Robert Patrick 1:32.033 3.594 1:31.574 5 AAR CelicaGTO AIControl 9 Jan Muller 1:32.052 3.613 1:31.642 7 AAR CelicaGTO AIControl Pos Up Driver Team Vehicle Laps Time/Retired Qual Time Fastest lap Led Pits Tires 1 ►0 Tom Harvey AAR #12 CelicaGTO 7 10:52.091 1:38.821 1:31.641 7 Goodyear Medium 2 ►0 John Wolf AAR #44 CelicaGTO 7 +00:01.050 1:40.325 1:31.824 Goodyear Medium 3 ►0 Helio Grindelwald AAR #2 CelicaGTO 7 +00:04.168 1:42.156 1:31.972 Goodyear Medium 4 ▲1 Ryan Sund AAR #2 CelicaGTO 7 +00:06.278 1:44.872 1:31.814 Goodyear Medium 5 ▲3 Robert Patrick AAR #43 CelicaGTO 7 +00:06.513 1:49.355 1:32.033 Goodyear Medium 6 ▲1 Peter Long AAR #19 CelicaGTO 7 +00:10.904 1:47.948 1:31.966 Goodyear Medium 7 ▲2 Kevin Knorpp Cousins Subs #19 CelicaGTO 7 +00:13.621 - 1:28.439 Goodyear Medium 8 ▼4 Paulo Roso AAR #3 CelicaGTO 7 +00:20.494 1:44.124 1:31.825 Goodyear Medium 9 ▼3 Jan Muller AAR #26 CelicaGTO 7 +00:21.258 1:46.807 1:32.052 Goodyear Medium Pos Driver Deviation Gap Distance 1 John Wolf 3.629 - 100% 2 Tom Harvey 3.685 0.056 100% 3 Helio Grindelwald 4.080 0.451 100% 4 Robert Patrick 4.365 0.736 100% 5 Ryan Sund 4.402 0.773 100% 6 Peter Long 4.750 1.121 100% 7 Kevin Knorpp 6.020 2.391 100% 8 Jan Muller 6.505 2.876 100% 9 Paulo Roso 6.600 2.971 100%
just an idea would it be possible to customize the Celica default setup in way that better match with the (new and optimized) AI path and the track characteristic than the current one ?
You prefer the 1.0 AIW? The reason why i've created a new one was, that the V 1.0 AIW was called unusable. So my work was senseless? As said before, take cars and not busses to test this AIW please. I am not able to compensate a sh-i-tty base setup with an AIW file, which also has to be useful for cars with a good base setup.
Yes, maybe you're right and it would be no problem to include the original version into the Update. And i tried out your Player.JSON, but that makes no big difference to my own one. But there is a big difference between DevMode and main game. The game allows faster laptimes for any reason. But now let's start round 2, with V 1.02. I've edited some Corridors, solved the "cut Track" problem and added pitlines and -lights and 4 Cornerworkers, to make "yellow Flag work". @P.S.R: try with Celica GTO, Cobra and Honda again please, i'm not fast enough with these cars, to get a useful impression. Hmmm, attachment-upload don't works. Download Lester V 1.02 Requires V 1.01:
Hey guys I wanted to jump in here and communicate some things I've noticed... The cars pushing up into the wall (understeer) that is a Talent File issue. The mod I'm running (v1.0 skinpack) with individual RCD files, only certain drivers do this. I strongly believe it's a combination of CORNERING CAUTION and STEP SPEED in the spread. I've noticed that if the cars have the STEP SIZE and SPEED different than these, they act absolutely nuts. StepDistance = 5.0 StepSpeed1 = 10.0 StepSpeed2 = 20.0 StepSpeed3 = 31.0 StepSpeed4 = 39.5 StepSpeed5 = 47.0 StepSpeed6 = 55.0 StepSpeed7 = 70.0 StepSpeed8 = 85.0 CorneringCaution = 30 <--- You can use a range of 15-35 for realistic behavior. Also, I'm reworking a handful of skins to be repackaged, thanks to Juergen-By.
Thanks for the update for the update Will drive some laps today in the evening with the APEX GT3 Mod (the APEX cars are perfect for this track) .
Thanks for updates but, Why isn't this included in Post #1 I mean, do people have ESP, how do I know where to find the updates. If they not author updates then they should have their own thread so they don't get buried under pages.