Released Caterham Academy

Discussion in 'News & Notifications' started by Paul Jeffrey, Aug 4, 2022.

  1. UGM 133A

    UGM 133A Registered

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    All I did was bring the toe angles closer to 0 degrees. I think I had 0.2 front, and 0.1 or even 0 on the rear. The reason for this is because for a car with such low power around the Ring you need to maximize straight line speeds and setting up the alignment for minimum tire scrub is the best you can do with the limited setup options.
     
  2. Mariscal1972

    Mariscal1972 Registered

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    The update broke the mod, the car jumps when entering the track and the steering is doubled, you have to deactivate it to be able to run
    thank you
     
  3. davehenrie

    davehenrie Registered

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    By any chance are you using a gamepad for steering? There were lots of comments about gamepads in the Release Candidate threads. Seemed to be resolved within the last patch or two. If you are using a gamepad, switch the controller device from gamepad to wheel.(I think that was the cure)
    Didn't get any bounce after clicking the Drive button. Are you sure you are using the Long Beach GP Street Circuit v1.01?
     
  4. Mariscal1972

    Mariscal1972 Registered

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    thanks for answering
    I use a logitech steering wheel and that is how it is configured.
    Happens on all tracks Check what happens when I activate the mikee chassis. Jumps and breaks,
    Very rare. The mikee chassis,
    what effect does the FF of the steering wheel have?

    upload_2023-2-22_21-35-34.png
     
  5. AlexHeuskat

    AlexHeuskat Registered

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    with simucube 2 your mod makes the wheel oscillating, shaking and violent at stop, impossible to use it, and the car bounces on supsension at stop, it's very bugged.


    EDIT : your auto blip fix is awesome, the s397 auto blip is bugged
     
    Last edited: Mar 1, 2023

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