Balazs Magyar
Registered
Still... It's not a good message.
Thanks, I forgot about that.Still... It's not a good message.
View attachment 47597
Is it just me or has the manual gearshift issue still not been fixed i.e. shifting down from 4th to 2nd etc i.e. skipping gear during downshift just doesn't work?
Other than downshifting through every gear, is there a workaround?
There's been no updates, so no change. I don't think I've seen any statements on whether it's a bug or intended. I also haven't tested the available parameters to try and guess if it's deliberate or a malfunction.
Sad. This bug should be corrected as soon as possible. Otherwise a lot is lost in the feeling.There's been no updates, so no change.
The car is fantastic to drive apart from the gearbox issue. Please devs!Sad. This bug should be corrected as soon as possible. Otherwise a lot is lost in the feeling.
I'll add one more to the mix: the auto blip option on this car doesn't work.The car is fantastic to drive apart from the gearbox issue. Please devs!
I'll add one more to the mix: the auto blip option on this car doesn't work.
"Whether to automatically blip with manual shifting but auto-clutch (non-semiautomatic trans only)"
Sequential shifter + auto clutch + auto blip: downshifting entering a corner -> rear wheels locked.
Without auto clutch, using clutch with heel and toe -> no issue.
This is the only car that I know that behaves this way (as if auto blip was always turned off).
If that is the case that is a stupid design choice. Give an option to player to auto blip to make them manually blip anyway.The amount of auto blip is defined within the car files. Requiring some manual blip even when using sequential may be a design choice.
DownshiftBlipThrottle=0.86 // Amount of throttle used to blip if controlled by game (instead of player)
UpgradeLevel="blablabla"
{
HDV=[DRIVELINE]
HDV=DownshiftBlipThrottle=0.86
}
If that is the case that is a stupid design choice. Give an option to player to auto blip to make them manually blip anyway.
Could you point me to that definition? I'll try to make myself a mod to fix that.
EDIT: I presume it's that:
Code:DownshiftBlipThrottle=0.86 // Amount of throttle used to blip if controlled by game (instead of player)
Would it be possible to make an upgrade with this variable in veh/upgrade file?
Like this:
Code:UpgradeLevel="blablabla" { HDV=[DRIVELINE] HDV=DownshiftBlipThrottle=0.86 }
EDIT2: I made the update, it was visible in the car settings, selected it but it didn't change the behaviour. So either this variable cannot be changed or the issue is elsewhere. I used 0.86 value from SkipBarber.
EDIT3: HA! But I made an upgrade with more variables from SkipBarber and it fixed the issue. Don't know which one it was related to but I'd guess something like: DownshiftClutchTime? Or something similar. Probably the timings were too short somewhere and the AutoBlip had no time to kick in? Just a guess work on my part as I'm not really into modding RF2, but I managed to "fix" that. Better than nothing I guess.
I think we have differing views on design choice. If a car is only manual in real life, and I know that, obviously, someone driving it auto still has a brake and throttle pedal, I might well choose to make them blip a bit anyway to help capture the experience of the car. If they want to drive like it's a GT3, they can drive a GT3
Wow. I've never thought of that before. I usually use my feet for blippingI love to blip manually in some cars, it adds realism and challenge to the driving...
Wow. I've never thought of that before. I usually use my feet for blipping![]()
So do I, when I choose to. But guess what, there is an option not to. And I'd prefer it worked. For those days when I don't.I love to blip manually in some cars, it adds realism and challenge to the driving...
Still...Thanks, I forgot about that.