[WIP] CART Factor

Discussion in 'Vehicles' started by zerocool, Dec 13, 2014.

  1. sixdegrees

    sixdegrees Registered

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    I have all the source files still (as I created the models and templates originally), and I'll be getting them sorted out for release. Some of them don't quite take a proper AO bake because of the way the models were mapped - they were done way, way back just as AO baking was becoming "the way" to do things, and I hadn't yet learnt how to do it! I've had a play and can cobble something template-worthy together from the shading layers and a low-level bake though, so it should all be good :) And will include the detail/parts layers without having something else have to recreate them or anything.

    [​IMG]
     
  2. Guimengo

    Guimengo Guest

    Awesome, awesome news, Nick! I imagine Dave's painted source files are unavailable now?
     
  3. bwana

    bwana Registered

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    Not even a noob at modding. But to see the enthusiastic response by guys who are obviously well versed in modding makes my Xmas I'm sure the community collaboration going ahead will see this as a serious contender for no #1 rf2 mob. Fantastic guys..
     
  4. Guy Moulton

    Guy Moulton Registered

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    Will the mod include rain tires?
     
  5. ori atana

    ori atana Registered

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    Yes, rain tires will be included.
     
  6. Paul Todd

    Paul Todd Registered

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    Any news on how you guys are getting on?
     
  7. trindade

    trindade Registered

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    +1
     
  8. zerocool

    zerocool Registered

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    Apologies for the lack of updates everyone. Our work was slowed down as we have lost contact with the gentlemen who originally ported the mod and said he could fix most of the bugs. Rest assure though, the project continues.

    I would say the mod is 90% prepared however we are still waiting on ISI to provide proper oval tires, and without that piece of the mod it is just not in any shape to be released. There is no reference for us to add oval tires without input data from ISI. Once the oval tires are acquired, which Tim last advised would be soon, we can release a proper test mod to the public. We also have some work happening with the templates where I believe JP Alesi will be reaching out to Mike Peters to finalize that piece of the project.

    Again, if anyone has any modding skills and would like to help out, please reach out to us. :cool:
     
    Last edited by a moderator: Mar 3, 2015
  9. hexagramme

    hexagramme Member

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    Thank you very much for the update. I wish you the best of luck with the continued work on this mod. :)
     
  10. felirrari

    felirrari Registered

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    Thank you, this mod is one of the reasons to have bought rF2.
     
    Last edited by a moderator: Mar 4, 2015
  11. nextacyn

    nextacyn Registered

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    Love this mod in RF1 and I'm looking forward to this port to RF2, subscribed to thread :)
     
  12. pay2021

    pay2021 Registered

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    zero, i can fix some of the things, im been busy but im back BTW :)
     
  13. zerocool

    zerocool Registered

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    This is about the best news this mod could have received. With the original (RF2) modder back, we can get the mod updated properly.

    We will continue to keep everyone updated on the mod progress and hopefully have CART Factor ready for the public in the near future. :)
     
  14. felirrari

    felirrari Registered

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    Great news!
     
  15. P.S.R.

    P.S.R. Registered

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  16. c.pucher

    c.pucher Registered

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    Awesome stuff pay and zerocool :cool: So looking forward to this mod :eek:
     
  17. hexagramme

    hexagramme Member

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    Really awesome news guys. I'm more than convinced that this epic mod is in capable hands. Can't wait to hear more. :)
     
  18. trindade

    trindade Registered

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    Thanks for the update:cool:
     
  19. zerocool

    zerocool Registered

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  20. Bassman

    Bassman Registered

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    Looking very nice! Thanks for your work and can't wait for the finished product.
     

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