tchachalowski
Registered
How to fix inverted FFB?
How to fix inverted FFB?
This is looking great @DiggerHawk , the cockpit dash has definitely become an eyesore after driving this some more, love to see your improvements released. Made any headway on the other chassis?
> Main textures have been enlarged to current standards and made albedo compliant (as far as I understand it anyway)
I started looking into the region maps and the textures since you mentioned it. The original albedo was done in the old way, I think the game now uses a global AO so all we need to have mapped in the alpha layer are the darker carbon fibre portions. The McLaren MP4-8 skins are the examples I'm using to base this, they also have example region maps.
Did you redraw the enlarged textures or use some of the AI enlargers? I tested a couple of them to see how a quick and dirty enlargement would look.
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Finally, I got the icons generated a few weeks back, they were really easy thanks to redapg's showroom and rf2tools.
https://drive.google.com/drive/folders/178JdITKBjc-dpEEUowcxAHGGdXFrlbYd?usp=sharing
Feel free to add them to your wip update.
It'd be cool if you could convert the old Houston circuit that was made for rF1. Tyrone recently released a great Toronto for AC too.Outstanding work on Arnd Meier's lola. I have only messed a bit with the cars (semiauto, rad draft, LODs, Split Mirrors, onboard ARB ADJ and played with tires and such)
I am however deep into improving existing tracks and my skills are improving rapidly.
I am almost done with a longbeach 98 from the 2014. Not sure if I will ask for permission to publish yet but may look to share privately for feedback.
Removed all the purple textures and optimized verts. Re-lofted the entire surface 1m mesh and walls so no crash gaps. Added road patches some very lively bumps at all the crosswalks.
Working on spline groove and road lines next.
Probably also Toronto 98 format since I'm Canadian and have to re-mesh it anyway.
I have re meshed Milwaukee but it was my first work and I will have to back over it.
Looking forward to some improved graphics, love these cars and variety of tracks.
Haven't messed with conversions yet. Brazil is the other one missing from having a complete 98 schedule.It'd be cool if you could convert the old Houston circuit that was made for rF1. Tyrone recently released a great Toronto for AC too.
Are you talking about the oval or road coarse? There seems to be some issues with the superspeedway configuration when I tried it. Its very unstable. Maybe something to look into sometime.Is there a problem in Indianapolis with this car? I can't get to turn 2 without the car turning?
Would love to see wheels and suspension flying in a crash. Nothing sadder to me in sim racing than a huge crash you can just drive away from. Also adds another dimension to driving knowing you will pay a potential price for a risky move. Keep up the great work
Is there a problem in Indianapolis with this car? I can't get to turn 2 without the car turning?
Are you talking about the oval or road coarse? There seems to be some issues with the superspeedway configuration when I tried it. Its very unstable. Maybe something to look into sometime..
Make a big change in the setup to the weight distribution and the oversteer effect will go away.