[WIP] CART 1985

Hey @cheifwiggum my only minor issues with this mod is theres no short oval chassis (not much different than rc but tires would be harder and the car would pull to the left) and theres no superspeedway tire for indy and bigger tracks. In 85 these guys ran Nazareth, Milwaukee and phoenix along with Indy. Outside of that this mod is awesome
 
Great News for that Mod, Chris Lesperance have updated the Mod with the new Shaders.......
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Thank you for this wonderful car set. I ran 100 laps at Indy against the bots yesterday.

Had a blast but here are some nits, mostly about behavior of the AI: estimated laps for fuel level in the set-up menu is off -- a full tank is estimated to go the full 200 laps while fuel usage in game appears about right, AI struggle to keep it off the wall in the short chutes, AI don't react well to yellow flags/safety car, safety car periods only last for a lap so the cars don't have time to cue up, back markers get stuck behind the safety car causing chaotic restarts, AI performance levels don't appear to match historical drivers (Josele Garza and a couple of no-names drive off into the distance while the Penskes are stuck in mid-field), AI dive down/block too aggressively causing unrealistic accidents on the straights.

I gather that much of this relates to the track "AIW" more than the specific car set but I would be ecstatic if these wonderful cars and Indy could be optimized so that a realistic 500 could be run with the AI.

Hope everyone caught the 500 yesterday. Congrats to Helio and everyone at Meyer Shank racing!

I jumped into Danny Ongais' car this morning and ran another 100 lapper and wondered again if someone in the community had come up with tweaks to run a more historically accurate 500 with the AI. Such things are well beyond me but if there is a way to address the nits (or dare I say it make an 80s version of the speedway without curbs and a drive-able super low line on the collar), I would be so appreciative.

In any event, thanks again to Chief W and everyone that helped make this mod still the best "beta" available in rF2.
 
oh, I recognized that I have lost my Steam Upload Folder for the Mod, this means I have no Metadata File with the ID Number, is it possible to update the Mod now?
 
thx Mauro, the ID Number should be ok, but I get the Error Message "Error! Failed to create new workshop item (Access Denied)" I don't want to create a new Workshop Item :confused:
 
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