Bill Worrel
Registered
@trollray
Detroit CART version (no final chicane)? Pretty please with lots of whipped cream and double cherry on top?
I was kind of expecting that when CMS ran @EmperorOfFinland 's 1982 league race there.
@trollray
Detroit CART version (no final chicane)? Pretty please with lots of whipped cream and double cherry on top?
I was kind of expecting that when CMS ran @EmperorOfFinland 's 1982 league race there.
The 1982 layout was the same but without chicane? As used by CART?I was kind of expecting that when CMS ran @EmperorOfFinland 's 1982 league race there.
Ah, well, that would mean that you could - if authorised by Trollray - use the 86/88 version as a starting point as the PBR work is done and the track looks really nice now.no it had a different chicane. and an hairpin and one street being narrower.
The 1982 layout was the same but without chicane? As used by CART?
Yeah, sorry. There was a chicane at turn 5 in 1982 that was removed in 1983.
https://en.wikipedia.org/wiki/Detro...le:Downtown_Detroit_Street_Circuit_(1982).svg
CART removed the chicane just after the entrance to pit road (turn 18) in 1989.
https://en.wikipedia.org/wiki/Detroit_street_circuit#/media/File:Downtown_Detroit_Street_Circuit.svg
Hi, Emporor have send me the new 3d layout since some month now but i'm having problems with the textures on how to change the uv layout to work correctly.Ah, well, that would mean that you could - if authorised by Trollray - use the 86/88 version as a starting point as the PBR work is done and the track looks really nice now.
it seems that there are invisible obstacles on Monaco and Detroit circuits in certain places near the walls, for example before Mirabeau corner (you can look where it happens on my video)... maybe it's some invisible bump or hubble which AI can't handle?? because my car has no any problem when I drive through there but AI just flies up as you can see on my videosHi, i've checked the meshes for Monaco and i did'nt see any problems.
I don't know what can cause this. Really it's a mistery for me. Any ideas?
Yes, that what i see but if i'm looking at objects, there is nothing there. I guess this is more something related to the bubble of the car.it seems that there are invisible obstacles on Monaco and Detroit circuits in certain places near the walls, for example before Mirabeau corner (you can look where it happens on my video)... maybe it's some invisible bump or hubble which AI can't handle?? because my car has no any problem when I drive through there but AI just flies up as you can see on my videos
I had a quick peak. In the .scn file you need to set the walls to HATTarget=False. You only set it to True for objects you drive on, not objects you bump into.
I will check it these weekends and give feedbackHi, thanks for the feedback.
I have checked and only "track" had Hattarget=true.
I've made the update now for Detroit and Monaco.
Can people give me feedback if it's fixed or not?
Cheers![]()
hi! I have done some racing on these tracks and haven't noticed this issue anymore. So I think it's fixed! Thanks!Can people give me feedback if it's fixed or not?
hi! I have done some racing on these tracks and haven't noticed this issue anymore. So I think it's fixed! Thanks!
I still have some incidents with AI drivers, but I think it's general problem with AI in rF2 and with bad hard-coded parameters by devs. Sometimes AI drivers try to overtake in some places where no room for overtaking and they hit the walls or run into my car or other AI cars, and the faster cars I use, the more such incidents happen. For example with USF2000 it happens very rarely but with high-speed F1 cars AI can be crazy more often. For example it's difficult to go through the first corner in Monaco without incidents and AI collisions. The same issue with Hockenheim 1988... it's narrow track and AI often crashes into other cars in slow chicanes
I still have some incidents with AI drivers, but I think it's general problem with AI in rF2