Carrera4 tracks overhaul for 86/88 Historical Edition by Trollray

Hi, i've checked the meshes for Monaco and i did'nt see any problems.
I don't know what can cause this. Really it's a mistery for me. Any ideas?
 
Ah, well, that would mean that you could - if authorised by Trollray - use the 86/88 version as a starting point as the PBR work is done and the track looks really nice now.
Hi, Emporor have send me the new 3d layout since some month now but i'm having problems with the textures on how to change the uv layout to work correctly.
ANother thing is that i was a bit out for works in my house. That don't let me have enough time for now.
Of course, if somebody can do it, i have no problems about that.
I promise i will try to focus more on that asap. ;)
Cheers
 
Hi, i've checked the meshes for Monaco and i did'nt see any problems.
I don't know what can cause this. Really it's a mistery for me. Any ideas?
it seems that there are invisible obstacles on Monaco and Detroit circuits in certain places near the walls, for example before Mirabeau corner (you can look where it happens on my video)... maybe it's some invisible bump or hubble which AI can't handle?? because my car has no any problem when I drive through there but AI just flies up as you can see on my videos
 
it seems that there are invisible obstacles on Monaco and Detroit circuits in certain places near the walls, for example before Mirabeau corner (you can look where it happens on my video)... maybe it's some invisible bump or hubble which AI can't handle?? because my car has no any problem when I drive through there but AI just flies up as you can see on my videos
Yes, that what i see but if i'm looking at objects, there is nothing there. I guess this is more something related to the bubble of the car.
For some cars, there is an invisible mesh that create the 3d limits of it. It's coalld collision thing i don't remember.
The strange thing is that ai seems to have e different one that your car.
Very strange
 
I had a quick peak. In the .scn file you need to set the walls to HATTarget=False. You only set it to True for objects you drive on, not objects you bump into.

Hi, thanks for the feedback.

I have checked and only "track" had Hattarget=true.
I've made the update now for Detroit and Monaco.
Can people give me feedback if it's fixed or not?

Cheers ;)

(Ps : Sorry for the soooo long delay.
I'm still focus on my private work for now in my house and my job.
I progressively come back to buisiness but it's nothing about bad motivations but more a limit of my time for now.
It's the same for Doddynco about the 1986 cars. Hope we will be able to get back soon ;) )
 
Can people give me feedback if it's fixed or not?
hi! I have done some racing on these tracks and haven't noticed this issue anymore. So I think it's fixed! Thanks!
I still have some incidents with AI drivers, but I think it's general problem with AI in rF2 and with bad hard-coded parameters by devs. Sometimes AI drivers try to overtake in some places where no room for overtaking and they hit the walls or run into my car or other AI cars, and the faster cars I use, the more such incidents happen. For example with USF2000 it happens very rarely but with high-speed F1 cars AI can be crazy more often. For example it's difficult to go through the first corner in Monaco without incidents and AI collisions. The same issue with Hockenheim 1988... it's narrow track and AI often crashes into other cars in slow chicanes
 
hi! I have done some racing on these tracks and haven't noticed this issue anymore. So I think it's fixed! Thanks!
I still have some incidents with AI drivers, but I think it's general problem with AI in rF2 and with bad hard-coded parameters by devs. Sometimes AI drivers try to overtake in some places where no room for overtaking and they hit the walls or run into my car or other AI cars, and the faster cars I use, the more such incidents happen. For example with USF2000 it happens very rarely but with high-speed F1 cars AI can be crazy more often. For example it's difficult to go through the first corner in Monaco without incidents and AI collisions. The same issue with Hockenheim 1988... it's narrow track and AI often crashes into other cars in slow chicanes

The AI is missing a hot-fix which now is stone cold :-D
Probably they ended up choosing to insert it only with the Release Candidate.
Tests were very positive, so there is hope that the AI will become stable from now on.
 
Thanks for the feedback.
For ai, don't forget that those tracks are made for 1986 and 1988 cars.
So the ai path are specific for them and a genral one for the rest of the ars.
So can have some different results of course.
Last but not least, as ai code has evolve to certain point, there is more room for strange behavior.
When ai will have a more stable status, i will check ai path too but it's too early i think for now.
Cheers
 
Just tried the Detroit and Vegas tracks. Really great art work. The ai paths do not seem to have defensive lines if I am correct. The Detroit track has really cool elevations for a street track.
 
I still have some incidents with AI drivers, but I think it's general problem with AI in rF2

Turn aggression lower, basically per car and track combo as is FFB.
If you save content in rfmods it should retain ai settings for each car.
Also a good one is fuel multiplier and forced setup with full tanks.
I find more fuel on board for longer usually helps stops impetuous moves.
 
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