I've decided to try a repaint or two in RF2. Please bear with me, this may be a somewhat lengthy post as I try to explain what I've done. I searched for tutorials, and found enough to get started. I'm trying this with GIMP, and I downloaded a DDS plugin to export the skin. As a test run, I tried to take the default ISI C6.R template and just export it as-is and make an alt_skin for an existing car, just to go through the process and see if I successfully got it in game. I did... but I think something's not right. One of the tutorials I found showed a screenshot of what I guess is the "official" nVidia DDS plugin for photoshop, with what I assume are the preferred settings for the DDS file. I don't presently have an account for an image hosting site to attach a screenshot, so i'll try to explain. The selection in the top header of the nVidia plugin box read "DXT5 ARGB8 8 bpp | interplated alpha", then a selection for "2D Texture", "Generate MIP maps", and the rest are buttons that I can't see what the options are for. The DDS plugin for GIMP however doesn't appear to have an exact match for those settings - at least in name. I get a compression selection menu that includes BC3/DXT5, BC3nm/DXT5nm, RXGB (DXT5), Alpha Exponent (DXT5), YCoCg (DXT5), and YCoCg scaled (DXT5). Then there's a format menu, that most closely offers RGBA8, ABGR8, RGB8, BGR8, and others... but not "ARGB 8pp" as the actual nVidia plugin shows. I think I'm good with the MIP map part... it has what seems a straightforward "Generate mipmaps" option, until I get to the advanced options offering Mipmap filters and "wrap mode" options - which not knowing what they do I left at default. So, for just taking a shot at it, I selected BC3/DXT5, ABGR8, Generate mipmaps, and left the rest at default. I "flattened" the template and exported it to DDS. The skin is in the game... but in the template there's a layer called "shads", which I thought was maybe "shadows", but if I turn it off it removes all of the color for the entire template - and it is NOT the "base color" layer. There's an element to it that makes the sides of the car, and front and rear bumpers have sort of a "washed out" look to them - the base color in the template is red, so these regions look sort of like a faint pink while the layer is on. Off, everything is white. If I try to erase these "washed out" areas from the "shads" layer in the template, the underlying color shows up like on the rest of the car, but it also removes the body panel lines and some other things, even though they're all actually part of other layers. I'm not completely inexperienced with painting with layered templates - I did one for flight simulator several years ago as well as one for GTR2 but using Paint Shop Pro, and this is the first time I've seen a layer mess with stuff that's part of another layer. While in game, the car appears as it looks with the "shads" layer on - the bumpers and sides have that washed out, pinkish look. I'm not sure it's actually supposed to look that way though. So, I'm wondering if I either selected some wrong options in the DDS plugin from GIMP, or maybe I shouldn't have "flattened" the template before exporting it? Or is it really supposed to look like that? It seems like you can't really erase or turn off this "shads" layer without screwing up other elements of the template, making it difficult to actually do a repaint with. I hope that makes sense to someone with painting experience, and/or with the original ISI C6.R template. I apologize for the lack of screenshots - I wasn't sure at first if I could just attach them from my local files or if I needed to link to an image hosting site. It appears the latter, which I don't have at the moment.