Discussion in 'Locations' started by senormen, Oct 9, 2019.
Shamefully I still haven't had a race here yet TONIGHT!
Ferrari F50 at Mosport.
Here's the page for the Ferrari F50.
Very nice track to drive!! Thanks! Real master piece
Good evening @senormen
First off all thank you very much for this beauty of track.
Today I had some nice races on the track with the new M2.
However, the AI is still very slow even at 120%.
Can you please fix the aiw path?
You can ask our saviour @t0p5ecret for AIWs.
But out of respect of the creator I first ask them.
And then Mark would first ask Senormen, if this would not do it ..
Thanks anyway for the tip mate.
am working on a few improvements . . . aiw included . . .
the m2's are lapping at around 1:31 @120% what are your lap times ?
@senormen Can you please check the rolling start. Seems not working.
yes indeed . . . known issue . . . have now found a fix . . . will be included in next update . . .
as updates download automatically didnt really think announcing it was neccessary . . .
but . . .
for those who dont realise or maybe thought it was an april fools
the track was updated yesterday on the steam workshop . . .
-rolling starts now working
-texture and material adjustments
-closed terrain gaps
-raised skidmarks above road surface
-smoothed kerbs and track as reported snagging cars
-moved pitlane wall to create more room behind cars
Very nice track, Senormen I also enjoy your signature flowers in the grass Thanks man.
TY for the pit update !!
Yes, thankyou using the comments here to improve your track.
Thanks senormen, this a very fun track to race
Thank you sir. Very nice.
Really enjoying the track - terrific job senormen.
I did notice an issue with the AI when pitting during a race - only noticed this afterwards via r2la when I saw a number of cars had finished a couple of laps down, with time seemingly being lost at the pit stop. Loaded up the replay and saw that a number of cars don't turn on to the pit line path, instead they try to turn right and scrape along the inner pit wall. This then causes a knock-on effect to other cars in the pits.
I haven't had a chance to load into Dev Mode to identify the issue as it doesn't appear to effect all pit boxes.
As I say, other than this, a great addition to rf2 tracks I'm currently using.
Do you have any plans to look at the AIW? For the most part it is very impressive but URD, Simtek, etc do not carry the intended speed in some fast corners that they should.
will see if i can allocate some time to the busy schedule
Tried it for the first time and I have to say it’s one of the best tracks of rfactor2... with my motion system it’s even better... you can feel every small bump and the elevations changes is awesome with my motion system❤️
The only thing that needs some work is the AI.. to slow.
Ps: I have to say that with my OCULUS RIFT S it’s stable 80fps even at the starting line of the race.
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