Absolutely one more must have track for rF2, 2019 must be a year of great tracks for rF2. I like it so much, so much feel in it, and it is just simply proper oldskool racetrack, that deserves to be driven non stop.
Huge thanks for you Senorman, and original AC version authors for this epic piece of content. It is a must have, and I believe there won't be any kind of car which won't be epic to drive and race on this brilliant nicely flowing and beautiful track.
I have some feedback in terms of execution of this track. Although I know it is brilliant in AC (I just haven't driven it in AC yet) and frankly it really is brilliant here in rF2 too. But here are few bits that catches my attention when driving there:
- Groove line object from AC. Not sure if it is needed for us. If it is an artwork choice thats kool, but IMO it would be better without it.
- "3d" vertical grass is nice in general, but unlike AC rF2 is really missing variation texture shading, so it would not look so perfectly uniform in its colour, which in some times looks not ideal.
- Some shrubs are exactly the same colour and shading as grass lawn/terrain texture, so they gets camouflaged completely.
- In day time grass looks pale, which means it has total white as diffuse colour, and from my experiments I found that mix of orange/brown/red looks best, though it depends on texture colours. I found that grass colors looks mostly brilliant in morning and evening.
- Trees are quite dark, especially at noon time, while grass gets quile pale bright, trees are pretty dark. It all again looks mostly great at morning/evening.
- Tree walls at noon time gets way brighter and greener than trees in track, which looks off. In my personal observations trees in far distance usually seems to look tiny bit darker than the nearby trees, but I guess that depends on sky/clouds.... Right now trees looks like in track they are in heavy shadow, and in distance there is sunshine, which is of course not the case here.
- Rain real road looks pretty awesome, but as soon as it stops rainign and sunshine comes over, wet kerbs turns into unnaturally strongly sky reflecting bright blue buggy look.
- I hate, absolutely hate shadows of rF2 being so dark by default. I have worked around it in my wip project by making ambient colour a few tones brighter, then object doesn't appear so black in a shadow. Right now I just turn on headlights to make shadows brighter, just like I do in Nordschleife for example. Which is a bit of an extreme solution for a problem, and it really is a problem. But thankfuly in only little section of this track, not the whole, like in Nords.
- No authors are mentioned anywhere, nor on loading screen, nor in mft file.
Your welcome, and thank you. And thank you again for converting this track so well. I love it !
And as for AI, as much as I drove with my cars AI worked brilliantly for me, just like in other quality tracks - not too fast, not too slow at 105% (my pace

), but I drove cars that has AI slightly tweaked by myself.