ISI. If you change the colour of the arrow, change as well the colour of the last posted message in the chat. It is almost impossible to read. Things like this are so difficult to understand after more than three years... BTW, PokeStops are visible from hundreds of meters away. I think that light blue would be a good colour. Enviado desde mi ONE A2001 mediante Tapatalk
That's generally not a question you drag up a 3 year old thread to ask unless you already know the answer I'll just reiterate what I said back then. Can't believe we're still here.
Sorry for the drag up. From time to time, the question returns in my community and I do internet searches again, becoming increasingly disillusioned, rereading increasingly old threads and as it seems so strange that nothing has been done about it, I decided to ask for if someone had found or done something about it and wanted to share it. Does anyone at least know of a place where I can find a Box Mechanics Mod to put in my car components? Thank you and again I apologize for reliving the thread, from now on I will remain attentive, but without commenting if I have no answer. Greetings.
With 'my car components', do you mean a rfcmp, for that you pack the included mas files by yourself? If yes, add the pits.mas file to the package and see if it works. That mas file can be found in the folder ..\Steam\steamapps\common\rFactor 2\ModDev\Scripts
There actually is a Pit crew (not animated) in the Developer Module. Never made it into the single or multiplayer game though.
Or at least if you could paint up your our crew template so that you knew what your crew would look like
Some mods have pit workers included that can be painted. I guess the GP3 and the Palatov D4 are just 2 of them.
Dragging up this thread one more time. ;-) Would changing this line in Player.json change the color of the pit box? "Box Outline":16711680, "Box Outline#":"whether to draw box on ground around pitstall and grid location when necessary; -1=off, 0-16777215=RGB color"
C:\Program Files (x86)\Steam\steamapps\common\rFactor 2\ModDev\Scripts you have to copy them and package them together with the rest .MAS of the Mod files in an rfcmp