Can not load any of my mod tracks: TDF can not find definition for material: ABC (FIXED)

Discussion in 'Technical & Support' started by Mike Cantwell, Mar 15, 2021.

  1. Mike Cantwell

    Mike Cantwell Registered

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    Hi everyone,

    I am getting back to building my tracks but after the latest update, none of my tracks will load in DEV mode.

    It seems with every update there are new hurdles.

    I get an error message:
    Could not find TDF definition for material: Armco
    Could not find TDF definition for material: Armco01
    Could not find TDF definition for material: Armco02
    This come up for every material in the track...hundreds in some cases.

    Does anyone know what I must do to fix this other than roll back the version? Thanks for any input.


    *** It seems it was just the latest release candidate. Rolled back and it works again *****
     
    Last edited: Mar 15, 2021
    Hazi likes this.
  2. redapg

    redapg Registered

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    @Mike Cantwell Just a guess, but normally all Track Materials, that must or shall have a "Response", can be defined in the TDF File, that has different Sections for different Materials and you can also add more if you want.
    Which Material uses a Response Definition, is listed in the Line
    Materials=
    In the Past it never was a Problem if a Material was not defined, but if you get these "Error" Messages with a new "Test" Build, they obviously did change something in the Games Cose.
    Maybe, to avoid these Error Messages and the Track not getting loaded in the Future, you'll have to add all Materials, that are tagged with CollTarget=True (i guess), to a Definition in the TDF File.

    Or, it simply is a new Bug. ;)
     
    Lazza likes this.
  3. Lazza

    Lazza Registered

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    @redapg I read this in the latest build notes, I didn't expect it to add extra errors during runtime though:

    upload_2021-3-15_20-38-52.png
     
    redapg likes this.
  4. redapg

    redapg Registered

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    Thanks for the Hint Lazza, that almost explains it.
    "Almost", because then, the affected Armco Meshes (if they are Armcos), must have been tagged as
    HATTarget=True
    in Mikes SCN File, while they should have been tagged as
    HATTarget=False
    for not drivable Objects.
    Only the Tag
    CollTarget=True
    shouldn't cause such an Error Message.
     

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