Hi everyone, I am revamping the control tower in my QR track. I want clear glass as I am adding internal detailing. Searching was a blank. I am using the textures from Silverstone in one of the outer buildings. bld_glass.dds bld_glass_spec.dds bld_glass_norm.dds track_cube.dds The shader is the same....Bump Cube Specular Map Add Specular Reflect T1 Set as Src Alpha / Inv Src Alpha Channels are all at channel 1...that may be where the issue lies..not sure, as i can not find info on shader channels. I am using 3ds Max 2012. At the moment they are solid. No clear at all. Any help would be appreciated. Thanks. Mike
Would you believe yes? For some reason the one I used from Silverstone has no alpha. Same file in another track had the alpha but now it totally clear. I am after the tinted look I see in other tracks. Thanks for the tip but now I need to understand how to darken the glass and give it the tinted look rather than perfectly clear. Any other help would be awesome
Woo Hoo! Thank you guys! I actually selected the poly and set the alpha to 80% and diffuse colour to a mid grey and it looks great Next I will build a simple interior to give it a bit more detail. Thanks again!