Can I use Maya for track creation?

Discussion in 'Track Modding' started by marvelharvey, May 8, 2014.

  1. marvelharvey

    marvelharvey Registered

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    I've been teaching myself Maya for the past few months for some software I'm working on and have become relatively competent in its use. Can I put my new skills to the test in rF2 and create tracks? Or is 3DSMax a must? I sure hope it's possible to develop in Maya, as the license was damn expensive and I can't afford (to learn or pay for) another 3D tool at the moment.

    I found a link to this tool in these forums, so I guess there is hope?
    http://www.virtualr.net/trackmaker-for-maya-–-released

    Edit: ah, I see the above tool seems to have been removed.
     
    Last edited by a moderator: May 8, 2014
  2. wgeuze

    wgeuze Registered

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    3dsmax :)
     
  3. Rik

    Rik Registered

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    You can make a track in maya and after send it to 3ds Max. I think the only problem are the plugin for material and for export in GMT. So is more simply work all in 3ds Max.
     
  4. marvelharvey

    marvelharvey Registered

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    Thanks for the info guys. Sounds like I should have chosen 3DSMax in the first place :)
     

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