Bumps in the circuit problem

Discussion in 'Track Modding' started by copa, Feb 28, 2012.

  1. copa

    copa Registered

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    Hi,

    My problem is that when I convert the old circuit to rfactor rfactor 2 I get very bumpy, my question is
    Any idea to flatten those bumps in the circuit with the 3ds studio max? Many thanks
     
  2. ethone

    ethone Registered

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    It might be bumps (others have suggested to use the relax modifier in 3ds max), but I've also had an issue with a too high-poly road (scratch-made for rF2) causing insane bumps without any actual bumps being present, so you might want to check that too.
     
  3. copa

    copa Registered

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    Then you can reduce those bumps in 3ds studio max?
    If yes, specify as I can, I have little experience with 3D Studio Max
     
  4. blakboks

    blakboks Registered

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    Also check the .tdf. I know that isi has already said that the amplitude should be much much lower (or even 0 for the road surface itself).
     
  5. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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    I wouldn't recommend 0. The sine waves have been replaced by fractals, giving a much more random result. Because polygons (or rather vertices) are samples in 3D space, each edge will be a hard spike until PC speeds are high enough to increase the resolution of the road mesh significantly. The fractal TDF signal will act as a little bit of noise in which most of the edge spike will dissipate.

    One could easily compare the road mesh with a compressed image using a limited colour palette (such as GIF). Adding extra noise is a good way to improve visual results (http://en.wikipedia.org/wiki/Dither). The banding we notice on compressed images without dithering is the same artifact the physics engine sees when it processes the track surface. By adding low-amplitude bumps, you can actually reduce the severity of the physical bumps, making the overall end result feel smoother.
     
  6. copa

    copa Registered

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    Hi,
    I was doing what was said on this subject, but the truth that are still bumps in the path. Any ideas?
     
  7. Kristoff Rand

    Kristoff Rand Registered

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    still looking for a solution.
     

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