Build 660 Released

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Can't start rFactor2 Dedicated.exe anymore with Build 660.

Get following error:
gMotor 2 Error
Could not find shader L2DIFFUSET0 for mesh SKYBOXI

Tried different mods, Autoinstaller, LightInstaller, FullInstaller.

System:
Windows Server 2008 R2

Please Help.

EDIT:
Ok resolved it.
Have to set the Launcher and Dedicated.exe to "run as Administrator"

I ran into the same problem. I just changed the permissions on my rF2 folder to give me full access without running as admin. Here is a simple way to fix the security:
Code:
cacls "<PathTorF2Root>" /E /T /P Users:F

So for example:
Code:
cacls "c:\Program Files (x86)\rFactor2" /E /T /P Users:F

This gives any user that is a member of the "Users" group full access to the rFactor2 folder and any subfolders. By default all users are a member of the "Users" group. So running this command will give all users of this computer full access even when not running as admin.

/E = Edit permissions rather than replacing them
/T = Applies changes to all subfolders and files.
/P Users:F = Changes or adds full access for the "Users" group.

Just copy that command line to the clipboard, then hit Win+R, paste then hit okay and all your UAC problems with rF2 will be history.
 
I ran into the same problem. I just changed the permissions on my rF2 folder to give me full access without running as admin. Here is a simple way to fix the security:
Code:
cacls "<PathTorF2Root>" /E /T /P Users:F

So for example:
Code:
cacls "c:\Program Files (x86)\rFactor2" /E /T /P Users:F

This gives any user that is a member of the "Users" group full access to the rFactor2 folder and any subfolders. By default all users are a member of the "Users" group. So running this command will give all users of this computer full access even when not running as admin.

/E = Edit permissions rather than replacing them
/T = Applies changes to all subfolders and files.
/P Users:F = Changes or adds full access for the "Users" group.

Just copy that command line to the clipboard, then hit Win+R, paste then hit okay and all your UAC problems with rF2 will be history.

Could this have anything to do with mas2.exe crashing when trying to open the vmod editing menu?

It only worked once for me. I made a vmod to test if the mod manager bug about vmods using updated components had been solved. I was only able to create the first vmod. I Installed it from mas2.exe which is something I never do but wanted to try if it installed it correctly (which in fact did, in opposition to mod manager) and that was the last time I saw that screen.

After this, mas2.exe fails in all its versions. New rF2 install or computer restart wont help. Trying doctor disk to see if I have any drive What could have gone wrong?

enviado mediante tapatalk
 
Could this have anything to do with mas2.exe crashing when trying to open the vmod editing menu?

It only worked once for me. I made a vmod to test if the mod manager bug about vmods using updated components had been solved. I was only able to create the first vmod. I Installed it from mas2.exe which is something I never do but wanted to try if it installed it correctly (which in fact did, in opposition to mod manager) and that was the last time I saw that screen.

After this, mas2.exe fails in all its versions. New rF2 install or computer restart wont help. Trying doctor disk to see if I have any drive What could have gone wrong?

enviado mediante tapatalk

I'm guessing you have another problem but it's easy enough to try.

Edit: I just edited one of my rfmods without a problem.
 
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I am running these plugins : netcommutil, rf2pedaloverlay, trackir rf2.
I also have 2 folders in my piugin folder : miles and qt.
 
Personal PC: Auto update went fine
Server: DLL issue, cant autoupdate. But after the autoupdate went wrong it stays with build 590 and we can continue hosting/racing as long as we are in 590.

Confirmed performance boost in 660.

Now back to work on solving that dll issues. MSVCP110.dll is a file downloaded in liveracers plugin. msvcp110.dll, msvcr110.dll and pthreadvc2.dll.
 
Ok guys, have a look in your rfactor 2 installation directory. If you have the file named as Valter posted

msvcp110.dll, msvcr110.dll and pthreadvc2.dll

Move them out of the folder, on to say your desktop or somewhere safe. Then do the update again. Once the update is done put them back.

This worked on all of the installations i had to update (5).
 
Smoke is appearing in front of car when braking. seen it before in some build, now its back.


Hmmpf, shame that there's another bug (after 590's night lights) that again irks the quality of this release... I realize this is minor, but not very immersive either way.
 
Ok guys, have a look in your rfactor 2 installation directory. If you have the file named as Valter posted

I will try that when I get home. I didn't spend too much time troubleshooting this last night. Right around the time the installer errored, my pizza arrived and after much beer and pizza I wasn't motivated to mess with it. :D
 
rtGVj.gif
?!:rolleyes: yea i'm a hater:confused:
 
I have msvcp100.dll and msvcr100.dll not 110.
also can't find pthreadvc2.dll.
Should I try removing 100.dll?

Yes, by default the rF2 installation does NOT have those files installed so they are from something else (usually plugins)

Here is a screen of my rF2 installation folder after the update https://www.dropbox.com/s/yhqk18d2s68vf4t/rf2install.jpg as you can see those files are not there. They seem to conflict for some reason.
 
I had a 7850 before I upped to a 570, then a 770, the difference in just a more recent generation is pretty astounding, otherwise I would have stuck with the 570 for longer. But yeah, there are lots of threads about various tweaks, etc, I didn't have that much of a problem with my 7850, stock settings, just reduced detail.

Yeah the gap is pretty colossal between them. I'm quite confident if I were to get rid of this wretched FX system and go for Intel/NVidia combo it would suffice.

It's not only rFactor that AMD has a hard time with but also a lot of community mods in BeamNG that are grander in scale, usually only able to be obtained by the NVidia crowd.

I haven't yet tried the Over-Drive to take a peek but there is a dramatic improvement by removing one vehicle but I still figure this rig can handle more than 9 cars. Also noticed during gameplay at Malaysia the stuts only come if you apply opposite-lock at a quick rate with the wheel, snap reaction. Almost for a second. This came about using the Formula ISI and Formula Two. Would this be eliminated by tweaking the FFB update further?
 
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