Build 660 Released

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I lost the icon on this build as well...was hoping it meant that plugins load right away, but that is not the case.
 
I`ve not had much time for proper testing of the last few builds but got some time with this build last night...

First thing I noticed was that after doing 6-8 laps at Hockenheim Ring (Tommy78`s) with overcast/cloudy weather, then going to watch the replay (the full replay, not just the instant replay) there was no clouds at all, just stunning blue skies. The "weather" didn`t seem to be there anymore... it was definitely the right replay as I checked.

I`m also using the new minimalist UI just in case it might have something to do with that...

Sorry if this has been mentioned already, I`ve not read the complete thread.
 
I keep getting rF2 crashes now. There are no plugins installed, this is a fresh PC build and Windows install. I was in a server running URD mod and there was an issue with a GMT error but I had exited the game, closed everything down and come back (plus those with the clean windshield selected moved to dirty). I had issues on lobby too where the Join button would either not be showing or be grayed out as well.
 
Yeah, I can join only about 25% of the active servers. All the others have the grayed out join button, no matter what I do.
 
Yeah, I can join only about 25% of the active servers. All the others have the grayed out join button, no matter what I do.

I have a hard time believing that there is any problems with rFactor2 lobby.
I went through the whole lobby and it was only 9 ver. 1.66 servers I could not join. Most servers with grayed join button was league servers, some servers from same league was working some was not, I think they have only port issues and nothing more.
 
I have a hard time believing that there is any problems with rFactor2 lobby.
I went through the whole lobby and it was only 9 ver. 1.66 servers I could not join. Most servers with grayed join button was league servers, some servers from same league was working some was not, I think they have only port issues and nothing more.

Could be. I don't know what the problem is. Doesn't change the fact I'm severely limited in my ability to enter servers and play RF2 online.
 
Could be. I don't know what the problem is. Doesn't change the fact I'm severely limited in my ability to enter servers and play RF2 online.
I have the same problem also. It began with this build. I never had any problem with any of the builds until now. Also slow loading on startup and exiting especially.
 
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I have the feeling that I have a knowledge gap regarding the development and builds, because I had to take a long break I'm a little late to the show but I would be interested if I am the only one who finds the steering of the karts somewhat strange.

Yes I know it is a direct steering with a small steering range but I find the response a little too sensitive, and how the kart turns in, otherwise I think it's a pretty good work.

Oh, and the steering column controle stalk moves in the pivot point vertically where there should be no vertical movement, but the chassis should twist and simulate load distribution, height differences. I suppose it is not yet fully developed.
 
I agree with your point. GSC/E had the same issue so I wonder if it's something inherent of pMotor engine.
 
Actually the rf2 engine should make it possible, at least the distortion in the longitudinal direction through the body segments by vertical offset. The one with the controle stalk moving vertically is surely only a visual thing, but not stiffness and response.
 
Currently there's chassis flex and who knows what else they can develop but I was mostly referring to the steering angle
 
Hi Folks,

Did a quick search of this thread and didn't see anything relevant to my issue, maybe it is posted elsewhere?

Wanted to host a race with inclimate weather - brought Dedi as follows:

View attachment 12551

Race was set for 10 laps as a test... Since the are 5 segments in the WETs file... You would think that 2 laps represented each segment.

Results: Rain started 30 secs into the first lap and stopped after 2.2 laps ..... NOT what I expected !!!

This happening to anyone else???

Any ideas???

THANKS in advice for any help !!!

Your error is to assign each weather definition to a time interval. As you will see in the wet file, the definition will stand for a specific time, not an interval. Standard weather config with 5 weather definitions stand for 0%, 25%, 50%, 75% and 100% of the race (session). The game engine will transition the weather between those spots.

enviado mediante tapatalk
 
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