Build 660 Released

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So no one can help me pleassseee!
Ok, I resolved by deleting and replaced an outdated plugin;)
 
I will just share my feedback on new build installation. I've made backup of .plr and controller.ini file, updated the game through auto-updater, everything went fine without errors.

Started the game, exit the game, compared new .plr with old .plr, only change was new replaced MipMap option and minor change in first line, controller.ini is the same except minor change in first line.

Cleared bash and shaders folder, started the game, everything runs ok.
 
^I'm appreciating more and more how clever ISI separates game data/settings and binarys. Moved everything but DATA to a different folder, installed 660, tried some of my favorites, decided I didn't like the new shadows, moved back to 494.
 
Do you have multiple installs in the server?
I´ve made a fresh install to use b660 cause the auto updater in server was not working. Ive allways use diferent names in paths/plr´s etc for each server i make.
After that i changed all the usual paths (packages/data.path, etc) but was getting the join/greyed issue. Tried several things and by mistake i placed the rfmod in the original instalation (rfactor 2). So i have the rfmod both in rfactor_b660 instalation aswell as in rfactor 2 one.
All paths were correct, everything ok, but for some misterious reason it was not Reading the rfmod from the rfactor_660 instalation.
At least its working :)
Thanks. Ill try another clean installation and try changing the folders.
 
Do you have a copy of MSVCR110.dll in your SysWOW64 folder? If not I think it could be that rF2 requires the 32bit runtimes, certainly the runtimes that the install/updater should do are 32bit and install that file to SysWOW64 rather than System32 which I assume is the 64bit version. have you tried installing the 32bit version from here?

I have downloaded and installed both 64 and 32 bit versions of the Visual C++ Redistributable for Visual Studio 2012 Update 4 earlier with no luck. I did replace the MSVCR110.dll in the SysWOW64 folder with the one in the system 32 folder and now get this message when trying to launch:

Launch rFactor.exe - Application Error
The application was unable to start correctly (0xc000007b). Click OK to close the application.
 
MSVCR110.dll and MSVCP110.dll missing fail solved

I have downloaded and installed both 64 and 32 bit versions of the Visual C++ Redistributable for Visual Studio 2012 Update 4 earlier with no luck. I did replace the MSVCR110.dll in the SysWOW64 folder with the one in the system 32 folder and now get this message when trying to launch:

Launch rFactor.exe - Application Error
The application was unable to start correctly (0xc000007b). Click OK to close the application.

OK, Here is what I did...

I looked in the SysWOW64 folder and found my MSVCR110.dll and MSVCP110.dll were named MSVCR110_clr400.dll and MSVCP110_clr400.dll ... I copied them moved them to my desktop renamed them correctly and put them back in the SysWOW64 folder and the UPDATE worked.

I hope this helps...

James
 
OK, Here is what I did...

I looked in the SysWOW64 folder and found my MSVCR110.dll and MSVCP110.dll were named MSVCR110_clr400.dll and MSVCP110_clr400.dll ... I copied them moved them to my desktop renamed them correctly and put them back in the SysWOW64 folder and the UPDATE worked.

I hope this helps...

James

Tried it----still getting the (0xc000007b) error. ----won't start
 
I really love night racing now. There are still a couple issues though. It doesn't look like the cloud sun occlusion feature works at night. I was driving around in mostly cloudy weather at midnight, and there was no lighting changes due to the moon-light being occluded by clouds like there is in day time. That and other small things like car shadows in moonlight would be really awesome.
 
Running Windows 8.1 - Auto Update was smooth as silk, 2 or 3 clicks, 2 or 3 minutes, and I'm back on track driving. Perfect :)

I think this is the 3rd time I've run auto-update (b590 was a brand new, from complete scratch, full install and activation) and like the other 2 times (from my memory) it was smooth and took like 2 minutes. Clicked update, downloaded, some other box came up (the white one with the mas files I believe) gave that 20 or 30 seconds to finish, I pressed close once it didn't do anything for 20 or so seconds, then just started the game and played.

Then again I didn't have any plugins installed, maybe that's where the problem lies?

Updated fine with auto-updater, after 2 hours of Karting on previous build we tested the 660 yesterday just after, and we notice changes in FFB feeling on Kart, a better feeling and a more progressive tire slides, not a huge change but, it's less hard to feel the lost of rear, better for us to place the karting on brakes and to master the power slides ;).
There is nothing in the change log, is our feeling right?
Hmmm interesting
 
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Loving this Build, not quite sure why but it just feels good and I've got that sensation of not being able to stop playing!
 
From the launcher hit the "Configure Sim" button and set it how you want. Then copy "<DataPath>\UserData\Config.ini" to "<Core>\ModDev\UserData\Config.ini". It would be really nice if rF Config would update both config.ini's at the same time or if DevMode and normal mode both used the same config.ini.

Thanks, but this didn't fix the problem. I've also tried to copy the file to Documents\rFactor2\ModDev\UserData but this also didn't help.
 
Not sure if it was the same on the last build but it would be nice if the scripted weather preference was saved.
At the moment one has to re-enter the preference each & every time

Eg it's not saved, I think it really should be automatically

Also if say " practice" is the only one that has a tick in then this should be the defaulted
Instead if race every time

Thanks for reading
 
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