DurgeDriven
Banned
................... no need for 3 screens and a powerful card for them![]()
Sitting in front of 3840x2160 will absolutely wreck 1920x1080 for you, even if you’re used to playing across three screens.
................... no need for 3 screens and a powerful card for them![]()
Sitting in front of 3840x2160 will absolutely wreck 1920x1080 for you, even if you’re used to playing across three screens.
I don't know about that. Why do some games have tearing and some don't even at the same fps? Why do some drivers do a better job of eliminating tearing, and some drivers make the tearing worse? I can have all sorts of fluctuating fps in Battlefield Bad Company 2 and for some reason I never get tearing. There is more to it than just simply fps not equal to refresh rate = tearing.It just isn't physically possible to not have tearing unless it's in sync. Plain and simple.
I got rid of my tearing by going to 2 MSI Lightnings and using 3 Mini displayport to displayport to my 3 new Asus VG248QE 144Hz 1ms dp capable monitors. No tearing at all.
I fixed tearing years ago when Eyefinity first came out. Buy a card with at least 3 display ports and use the same adapters on each. Done.
I head tearing problems until I went and bought 3 matching DP monitors and a Lightning 7970 with enough DP ports to run them. As a knock on effect, I can now also do 120hz 3D across the 3 monitors and it works fairly well. It's an expensive solution to what should be an easy problem to solve.
2 MSI 7970 Lightning using 3 of the new VG248QE monitors ( 144Hz 1ms ) using Monoprice 1.1 mini displayport to displayport cables and all three monitors running @ 120Hz and no tearing at all and smooth as a babys butt. Like a whole new world in gaming. I've been dealing with the tearing thing for years too ( since my 5870's I got at Launch ) and I am so freaking happy that I have no tearing at all.
I'm pretty sure its a cable type issue, you need a card that lets you use the same cable type.
I had this problem and ended up getting a refund on my 6950 and buying a ASUS EAH6970 DCII then connecting to all 3 monitors w/ dp to dp cables. It runs fine in portrait or landscape eyefinity and I haven't had a tearing problem since then. I imagine if you used either of them to do 5x1 eyefinity the 5th monitor would tear though. I believe the 6950 version should work too.
DP to DVI-D adapters do not fix the issue! The signal comes problematic from the card and the adapters cannot fix the tearing issue. All monitors have to be connected through the same display connection type which the 69xx series cannot do until the 6990 or "Eyefinity 6" cards are released.
The only saving grace for current 69xx series Eyefinity users is to buy a MST hub when they are available between now and 2018 for over the cost of half your graphics card.![]()
If AMD wasn't retards and went with 3x DP instead of the worthless HDMI port we wouldn't be having these problems.
4x DP's = problem solved.
Because you are using a mixture of inputs and your monitors have different timings for each. If you had all displayport that wouldn't be an issue. Nothing you can do about it since you would need a Framelock device to sync the signal between all 3 displays and that is an optional card for the FireGL cards only (the S400)
http://www.amd.com/us/PRODUCTS/WORKS...ages/s400.aspx
As you mentioned the cards can sync the preferred display with some driver shenanigans but that is the only one where it is possible (as I have asked)
The 3 displays are turned on at different times, have different EDIDs, run through different input connectors, with some being routed through the Ramdac or not so its not possible to sync them in all cases.
I asked the people in charge of Eyefinity so they should know or not if it is possible to fix the tearing and they said no except by using the S400 and FireGL card or by using an Eyefinity 6 card with 3 Displayport connectors. So if you wanna argue with the engineers & designers that made Eyefinity then go ahead.
Was having scrolling tearing till I switched to DP on all 3 monitors.![]()
Sitting in front of 3840x2160 will absolutely wreck 1920x1080 for you, even if you’re used to playing across three screens.![]()
I don't know about that. Why do some games have tearing and some don't even at the same fps? Why do some drivers do a better job of eliminating tearing, and some drivers make the tearing worse? I can have all sorts of fluctuating fps in Battlefield Bad Company 2 and for some reason I never get tearing. There is more to it than just simply fps not equal to refresh rate = tearing.
If you are a gamer yes, but if you are hard core simracer you like get it real and get as close 1:1 view as you can.
![]()
If you can find out how a 60Hz monitor can be supplied at 90Hz and not tear, without dropping 30 of those frames every second (which, whether there's an invisible vsync mode or hardware that just basically does that because of how it works, would be equivalent to vsync), I'm sure a lot of very smart people would like to know.
I set my 'Max Framerate="59.94000"' in my plr file. My monitor is 59.94hz, not 60, I'm sure a lot of your monitors are too. With frame rate set at 59.94 the tear stays in the same place on the screen, with 60.00 the tear moves from the bottom of the screen to the top very slowly which as bad. ~Bad because when the tear crosses your eye view you get a sort of stutter as you seeing old and new frames at the same time. This 59.94 works best for me. You still see the tear, but gives me a more smooth stutter free game.
Doesn't pre-rendered frames and hardware have a lot to do with it.Seriously. It's like trying to fill a 1 gallon bucket with 5 gallons of water without anything spilling over the top. It just isn't possible. If you don't have tearing then something is doing some sort of sync
If you are a gamer yes, but if you are hard core simracer you like get it real and get as close 1:1 view as you can.
![]()
Doesn't pre-rendered frames and hardware have a lot to do with it.
I run "windowed mode full screen" and get no tearing I can see or notice, told everyone here that for 2 years but not many seemed to try or relayed results.
http://pcgamingwiki.com/wiki/Glossary:Borderless_fullscreen_windowed
Key points
Advantage Fast, seamless task switching with no risk of crashes or freezes with no performance costs.
Advantage Eliminates screen tearing.
NOTE
Disadvantage AMD/ATI cards do not support Crossfire in this mode.
Disadvantage Most games will have problems with edge scrolling on multi-monitor setups.
I concur.
As for edge scrolling rF2 does not have this issue.
Also seem to see more ATi threads related to tearing.
System Requirements for NVIDIA G-SYNC enabled monitors
GPU:
G-SYNC features require an NVIDIA GeForce GTX650Ti BOOST GPU or higher.
GTX TITAN
GTX 780
GTX 770
GTX 760
GTX 690
GTX 680
GTX 670
GTX 660 Ti
GTX 660
GTX 650 Ti Boost
Driver:
R331.58 or higher
Operating System:
Windows 8.1
Windows 8
Windows 7
VIDIA® G-SYNC™ is a groundbreaking new innovation that casts aside decades-old thinking to create the smoothest, most responsive computer displays ever seen. A monitor module you can install yourself, or buy pre-installed in gamer-focused monitors, NVIDIA G-SYNC waves goodbye to the days of screen tearing, input lag, and eyestrain-inducing stuttering caused by decades-old tech lazily carried over from analog TVs to modern-day monitors.
Doesn't pre-rendered frames and hardware have a lot to do with it.
I run "windowed mode full screen" and get no tearing I can see or notice, told everyone here that for 2 years but not many seemed to try or relayed results.
http://pcgamingwiki.com/wiki/Glossary:Borderless_fullscreen_windowed
Key points
Advantage Fast, seamless task switching with no risk of crashes or freezes with no performance costs.
Advantage Eliminates screen tearing.
NOTE
Disadvantage AMD/ATI cards do not support Crossfire in this mode.
Disadvantage Most games will have problems with edge scrolling on multi-monitor setups.
I concur.
As for edge scrolling rF2 does not have this issue.
Also seem to see more ATi threads related to tearing.
Apparently to some people in this thread screen-tearing is impossible to get rid of or not experience, and happens to every single person on every single monitor using every single kind of video card while playing every single kind of video game, unless you have VSync on. And if you don't have VSync on, but still don't experience tearing then you must have some hidden GPU manufacturer implemented background VSync on, as it's a simple matter of pure physics. There is nothing else to it. Monitor clock timings, cable clock timings, other complex electronics, not to mention our very own eyes and personal experiences as well, do not matter because it is a simple matter of physics and that's it, end of story....
NOT.
Because the desktop runs VSync. So if you run in windowed mode you inherit the VSync regardless of the setting in rf config.
Because the desktop runs VSync. So if you run in windowed mode you inherit the VSync regardless of the setting in rf config.