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It just isn't physically possible to not have tearing unless it's in sync. Plain and simple.
I don't know about that. Why do some games have tearing and some don't even at the same fps? Why do some drivers do a better job of eliminating tearing, and some drivers make the tearing worse? I can have all sorts of fluctuating fps in Battlefield Bad Company 2 and for some reason I never get tearing. There is more to it than just simply fps not equal to refresh rate = tearing.

I got rid of my tearing by going to 2 MSI Lightnings and using 3 Mini displayport to displayport to my 3 new Asus VG248QE 144Hz 1ms dp capable monitors. No tearing at all.
I fixed tearing years ago when Eyefinity first came out. Buy a card with at least 3 display ports and use the same adapters on each. Done.
I head tearing problems until I went and bought 3 matching DP monitors and a Lightning 7970 with enough DP ports to run them. As a knock on effect, I can now also do 120hz 3D across the 3 monitors and it works fairly well. It's an expensive solution to what should be an easy problem to solve.
2 MSI 7970 Lightning using 3 of the new VG248QE monitors ( 144Hz 1ms ) using Monoprice 1.1 mini displayport to displayport cables and all three monitors running @ 120Hz and no tearing at all and smooth as a babys butt. Like a whole new world in gaming. I've been dealing with the tearing thing for years too ( since my 5870's I got at Launch ) and I am so freaking happy that I have no tearing at all.
I'm pretty sure its a cable type issue, you need a card that lets you use the same cable type.

I had this problem and ended up getting a refund on my 6950 and buying a ASUS EAH6970 DCII then connecting to all 3 monitors w/ dp to dp cables. It runs fine in portrait or landscape eyefinity and I haven't had a tearing problem since then. I imagine if you used either of them to do 5x1 eyefinity the 5th monitor would tear though. I believe the 6950 version should work too.
DP to DVI-D adapters do not fix the issue! The signal comes problematic from the card and the adapters cannot fix the tearing issue. All monitors have to be connected through the same display connection type which the 69xx series cannot do until the 6990 or "Eyefinity 6" cards are released.

The only saving grace for current 69xx series Eyefinity users is to buy a MST hub when they are available between now and 2018 for over the cost of half your graphics card.
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If AMD wasn't retards and went with 3x DP instead of the worthless HDMI port we wouldn't be having these problems.
4x DP's = problem solved.
Because you are using a mixture of inputs and your monitors have different timings for each. If you had all displayport that wouldn't be an issue. Nothing you can do about it since you would need a Framelock device to sync the signal between all 3 displays and that is an optional card for the FireGL cards only (the S400)
http://www.amd.com/us/PRODUCTS/WORKS...ages/s400.aspx

As you mentioned the cards can sync the preferred display with some driver shenanigans but that is the only one where it is possible (as I have asked)
The 3 displays are turned on at different times, have different EDIDs, run through different input connectors, with some being routed through the Ramdac or not so its not possible to sync them in all cases.

I asked the people in charge of Eyefinity so they should know or not if it is possible to fix the tearing and they said no except by using the S400 and FireGL card or by using an Eyefinity 6 card with 3 Displayport connectors. So if you wanna argue with the engineers & designers that made Eyefinity then go ahead.
Was having scrolling tearing till I switched to DP on all 3 monitors.
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I don't know about that. Why do some games have tearing and some don't even at the same fps? Why do some drivers do a better job of eliminating tearing, and some drivers make the tearing worse? I can have all sorts of fluctuating fps in Battlefield Bad Company 2 and for some reason I never get tearing. There is more to it than just simply fps not equal to refresh rate = tearing.

If you can find out how a 60Hz monitor can be supplied at 90Hz and not tear, without dropping 30 of those frames every second (which, whether there's an invisible vsync mode or hardware that just basically does that because of how it works, would be equivalent to vsync), I'm sure a lot of very smart people would like to know.
 
If you are a gamer yes, but if you are hard core simracer you like get it real and get as close 1:1 view as you can.

:cool:

agree with this I cant go back to single screen for racing (except for Oculus/Morpheus) so unless GT7 has Morpheus support ill never play it lol (by then I might go the 3 PS4s for triples if GT7 supports it like GT5/6)
 
If you can find out how a 60Hz monitor can be supplied at 90Hz and not tear, without dropping 30 of those frames every second (which, whether there's an invisible vsync mode or hardware that just basically does that because of how it works, would be equivalent to vsync), I'm sure a lot of very smart people would like to know.

Seriously. It's like trying to fill a 1 gallon bucket with 5 gallons of water without anything spilling over the top. It just isn't possible. If you don't have tearing then something is doing some sort of sync. And from reading around it looks like AMD is doing something different when using DP. The monitor can only handle so many frames at a time. All those quotes pasted prove nothing. The fact still remains that a 60hz monitor is never going to be able to display more than 60fps. If you get the right Framerate you can move the tear line up and down and maybe into a less noticeable location. But it doesn't go away unless some sort of sync is involved or you can keep the game very close to the native 60fps.
 
FYI the best method i've found to observe screen tearing is to use the FR3.5 and the home key camera that sits just behind and on the inside of the front right tyre. You can see the tearing pretty much all of the time on the sidewall of the tyre. You might have to change fov a bit depending what you run, with lower fov the tyre will take up more of your display from top to bottom. Using some 'look ahead' helps in addition to the tyre turning/moving which exposes the tearing. Great way to test fps caps, make very small changes and observe easily. Slow moving tears are so easy to watch, but also the sudden appearance and disappearance of tears I get with adaptive sync when fps drops quite a bit under 120 are very obvious.

...and yes, I know, the ultimate test is how your driving experience is, but the above makes tweaking and testing very quick and efficient with blatant visual results from the many possible setting combinations we have at our disposal.

I also just realised I shouldn't have a cap on fps when using adaptive sync, it was giving me a slow moving tear the same as I would have without adaptive on(120hz/120max fps). Most of the time in a race I didn't see it, but at regular intervals it was moving across my focal point and was very distracting. Took the cap away and no more tearing with adaptive unless there are significant drops in fps.
 
I set my 'Max Framerate="59.94000"' in my plr file. My monitor is 59.94hz, not 60, I'm sure a lot of your monitors are too. With frame rate set at 59.94 the tear stays in the same place on the screen, with 60.00 the tear moves from the bottom of the screen to the top very slowly which as bad. ~Bad because when the tear crosses your eye view you get a sort of stutter as you seeing old and new frames at the same time. This 59.94 works best for me. You still see the tear, but gives me a more smooth stutter free game.
 
I set my 'Max Framerate="59.94000"' in my plr file. My monitor is 59.94hz, not 60, I'm sure a lot of your monitors are too. With frame rate set at 59.94 the tear stays in the same place on the screen, with 60.00 the tear moves from the bottom of the screen to the top very slowly which as bad. ~Bad because when the tear crosses your eye view you get a sort of stutter as you seeing old and new frames at the same time. This 59.94 works best for me. You still see the tear, but gives me a more smooth stutter free game.

Yeah i've started to work towards the exact fps that will give a static tear with my monitor(VG278HE). Goes up, goes down, getting closer!

Though is there a chance that you can get stuck with the tear right in line with your focal point? I'm not sure if it's worth anything to me in terms of input lag against using adaptive sync.
 
I set 120 in rF2 or -120 in rF1 based sims and my tear point is always almost across the vertical centre of my screen where I'm looking. Terrible. Thanks for the tip though I'm going to mess with decimal fps. When I switched to NVidia it says 59.xx and 119.xx Hz instead of 60 and 120 Hz, same monitor though, weird.
 
Seriously. It's like trying to fill a 1 gallon bucket with 5 gallons of water without anything spilling over the top. It just isn't possible. If you don't have tearing then something is doing some sort of sync
Doesn't pre-rendered frames and hardware have a lot to do with it.

I run "windowed mode full screen" and get no tearing I can see or notice, told everyone here that for 2 years but not many seemed to try or relayed results.

http://pcgamingwiki.com/wiki/Glossary:Borderless_fullscreen_windowed

Key points
Advantage Fast, seamless task switching with no risk of crashes or freezes with no performance costs.
Advantage Eliminates screen tearing.

NOTE
Disadvantage AMD/ATI cards do not support Crossfire in this mode.
Disadvantage Most games will have problems with edge scrolling on multi-monitor setups.

I concur.

As for edge scrolling rF2 does not have this issue.




Also seem to see more ATi threads related to tearing.
 
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Doesn't pre-rendered frames and hardware have a lot to do with it.

I run "windowed mode full screen" and get no tearing I can see or notice, told everyone here that for 2 years but not many seemed to try or relayed results.

http://pcgamingwiki.com/wiki/Glossary:Borderless_fullscreen_windowed

Key points
Advantage Fast, seamless task switching with no risk of crashes or freezes with no performance costs.
Advantage Eliminates screen tearing.

NOTE
Disadvantage AMD/ATI cards do not support Crossfire in this mode.
Disadvantage Most games will have problems with edge scrolling on multi-monitor setups.

I concur.

As for edge scrolling rF2 does not have this issue.




Also seem to see more ATi threads related to tearing.

Apparently to some people in this thread screen-tearing is impossible to get rid of or not experience, and happens to every single person on every single monitor using every single kind of video card while playing every single kind of video game, unless you have VSync on. And if you don't have VSync on, but still don't experience tearing then you must have some hidden GPU manufacturer implemented background VSync on, as it's a simple matter of pure physics. There is nothing else to it. Monitor clock timings, cable clock timings, other complex electronics, not to mention our very own eyes and personal experiences as well, do not matter because it is a simple matter of physics and that's it, end of story....

NOT.
 
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I don't get what you say man, all I said is I do not notice any tearing

I never said I have never seen tearing, i could make some if you want. :)

System Requirements for NVIDIA G-SYNC enabled monitors

GPU:

G-SYNC features require an NVIDIA GeForce GTX650Ti BOOST GPU or higher.
GTX TITAN
GTX 780
GTX 770
GTX 760
GTX 690
GTX 680
GTX 670
GTX 660 Ti
GTX 660
GTX 650 Ti Boost
Driver:

R331.58 or higher
Operating System:

Windows 8.1
Windows 8
Windows 7
VIDIA® G-SYNC™ is a groundbreaking new innovation that casts aside decades-old thinking to create the smoothest, most responsive computer displays ever seen. A monitor module you can install yourself, or buy pre-installed in gamer-focused monitors, NVIDIA G-SYNC waves goodbye to the days of screen tearing, input lag, and eyestrain-inducing stuttering caused by decades-old tech lazily carried over from analog TVs to modern-day monitors.

Get yourself a new G-SYNC comp. monitor :) So much for physics.
 
Doesn't pre-rendered frames and hardware have a lot to do with it.

I run "windowed mode full screen" and get no tearing I can see or notice, told everyone here that for 2 years but not many seemed to try or relayed results.

http://pcgamingwiki.com/wiki/Glossary:Borderless_fullscreen_windowed

Key points
Advantage Fast, seamless task switching with no risk of crashes or freezes with no performance costs.
Advantage Eliminates screen tearing.

NOTE
Disadvantage AMD/ATI cards do not support Crossfire in this mode.
Disadvantage Most games will have problems with edge scrolling on multi-monitor setups.

I concur.

As for edge scrolling rF2 does not have this issue.




Also seem to see more ATi threads related to tearing.

Because the desktop runs VSync. So if you run in windowed mode you inherit the VSync regardless of the setting in rf config.
 
Apparently to some people in this thread screen-tearing is impossible to get rid of or not experience, and happens to every single person on every single monitor using every single kind of video card while playing every single kind of video game, unless you have VSync on. And if you don't have VSync on, but still don't experience tearing then you must have some hidden GPU manufacturer implemented background VSync on, as it's a simple matter of pure physics. There is nothing else to it. Monitor clock timings, cable clock timings, other complex electronics, not to mention our very own eyes and personal experiences as well, do not matter because it is a simple matter of physics and that's it, end of story....

NOT.

No one said it is impossible to not have tear. We said it's impossible to feed a 60hz monitor more than 60fps and not get tear.
 
Lets make it simple.

Single card, single monitor 60hz, 58- 61 fps, no tear.
Single card, sinlge monitor 120hz, 118 - 121 fps, no tear.
Single card, triple screen 60-120hz, mission impossible.
Two-way SLI, triple screen, 60 hz, 58 -61 fps, no tear.
Two-way SLI, triple screen, 120 hz, 118- 121 fps, no tear.

No tear in rFactor2 has a simple rule and that is: Never let you fps drop more then -3 fps.

Simple isn't it :confused:
 
Because the desktop runs VSync. So if you run in windowed mode you inherit the VSync regardless of the setting in rf config.

So I am still getting 160fps in Fraps baby bum smooth ( not stressful ie: ...Kyalami and 8 cars ) it is actually synced ........ ?

I can live with that ? lol :)

I tried adjusting for 60 fps maximum ages ago I must do something wrong, I have another go.
 
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