I haven't changed anything in my player file from the previous build, and if I remember correctly, this did work in build 228. Now however, when the clock ticks down, it freezes on 00:01 for a few seconds and then the start sequence commences. If I try to drive the formation lap, I get a DQ for jumping the start. Is this a known issue in build 240?
we TPTCC.com always run formation lap to standing start, never seen your issue. i always install fresh lite builds on our NRT server, no overwrites.
Ok, formation, yes, but do you also use recon? (This problem manifests itself when the recon timer reaches zero)
ah, ok... forgive my ignorance. typically a GT enthusiast, not that i don't like F1, i just don't follow it or it's rules. so... set PLR option to test: Code: Reconnaissance="1" // Reconnaissance laps the recon timmer did freeze at 00:01, the message to "begin formation lap" appeared shortly after, and the field took off like there arses were on fire, no formation lap was ran, the race just began. this was using formation/standing start. obviously something went haywire since the set formation lap wasn't ran, but no DQ was given, are you using another start type?
Thanks for testing! No, I use recon, and then formation lap plus standing start. I got DQ'ed because I took off before the start sequence commenced, thinking that the formation lap was about to begin. Weird, this used to work before...
This is weird, I just ran a race using a dedicated server, and all of a sudden, recon, formation lap and standing start worked fine. I'll re-test again, this time without AI to see if it's a one-player-only bug, or a difference between racing offline and online. EDIT: It worked fine online even with a single player.