I updated to todays build and ran my standard series of benchmark tests (Results posted in benchmark thread), however i noticed when i turned PPOFF for the Dx11 PPoff to compare to my dx9 results, i had strange shadow artifacting of parts around the car.. (Everything on max, except shadows on fast)... Turning PP back on removed it.. This was on replay.. but in car, also had the same problem - they were rendering away from car in left and right monitor (NOTE: this was fullscreen mode).. printscreen took snapshot of all monitors but the triples are on left. I have some video if you need it uploaded from incar Screenshot attached
So altering post processing on and off and on.. will need to clear it ? I wouldnt think it needed to rebuild shaders, but will check it\ Eg its fine with PPon, but PPoff it is there, turning it back on again and reloading it goes away again
@Christopher Elliott Find attached below Shaders - The Cbash file is 22mb and wont upload on forums (Keeps coming up with error - so linked here http://www.mediafire.com/file/eeqhf7r12zomtjl/CBash.zip