Build 146 rilasciata

Discussion in 'rFactor 2 General discussion (Discussioni)' started by Max Angelo, Feb 4, 2013.

  1. Max Angelo

    Max Angelo Registered

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    Qui il link per il download

    http://rfactor.net/web/rf2/rf2dl/

    Il change log

    http://rfactor.net/web/rf2/devscorner/

    =====================================================
    Update 11 (Build 146) Changelog (Febuary 4, 2013):
    =====================================================

    GRAPHICS:
    ————————
    Modified skybox gamma
    Added ability to specify that one part must break off before another does
    Added “postrequisites”, other parts that must fall off if one part falls off.
    Make front and rear flaps disappear if associated front and rear wings get detached.
    Allow multiple (up to 4) prerequisites for detaching a part.

    GAMEPLAY:
    ————————
    Allowed DRS zones to apply to race only or to all sessions. This should probably go in the RFM rather than the GDB: “RearFlapZoneSessions=16″ for race-only, “RearFlapZoneSessions=31″ for all sessions including test days.

    PHYSICS:
    ————————
    Better tire abrasion computation.
    More accurate ride height measurement (works on non-HAT surfaces now, too).
    Small optimization in RealRoad processing.
    Introduced tire rubber degradation model.
    Realtime tire properties can no longer operate outside of their quasi-static analysis range (to prevent physics blow-ups when the tire gets really hot, for example).
    In the tire tool, turn off wear as well if thermodynamics is disabled.
    Temperature display added to +ttool realtime section.

    AI:
    ————————
    Broke out car lateral movement detection into two parts, one for the front and one for the rear, so that algorithms could more accurately access the situation. The specific issue fixed was one where a car losing front grip would take a wider turn was not appropriate for chicanes based on the condition and position of it’s rear end.

    UI / HUD:
    ————————
    Switched names of HUD mappings “Driving Aids” and “Vehicle Status” to match how they actually worked.
    Added g-force trace and driving inputs to replay monitor page..
    Fixed screenshots in UI.
    Added RFM tree list and an RFM picture gizmo for new RFM tree list picker page.
    Picking car again auto-selects the same class for opponents (accuracy depends somewhat on classes listed in the VEH).
    Partly fixed the issue where you can sometimes see garage setups from other cars, although the real issue is an asset problem.
    Fixed bug where main page vehicle display wouldn’t come up with the proper player vehicle until you select it from the vehicle selection page.

    BUG FIXES / OPTIMIZATIONS:
    ————————
    Fixed occasional crash-on-exit bug

    MULTIPLAYER:
    ————————
    Fixed it so that dedicated server defaults to previous RFM in list box.
    Added upgrade-only classes to the list of available vehicle classes that the server can choose. This should fix the “Spark_F2B” (winged F2′s) problem.
    Added custom skin propigation between clients in multiplayer game. In Multiplayer.ini “Download Custom Skins” must equal “1″ for the server and all clients (there is also a checkbox in the Display tab of the Settings pages). The custom skin path for your skin should look like, “\UserData\player\Settings\ISI_SkipBarber_2012\SKIPBARBER_05\Altskin1.dds” where “ISI_SkipBarber_2012″ is the name of the component this vehicle is from and “SKIPBARBER_05″ is the Veh file name (minus the “.veh”). NOTE: skin names must be less than 10 characters wide, not including extension.
    Added dedicated server option to allow/disallow skin transfers.

    PLUGINS:
    ————————
    Fixed reporting of tire longitudinal force to plugins
    Fixed a problem in Max exporter when exporting vertex alpha from Vertex Paint modifier

    REPLAYS:
    ————————
    Allow more than two visual tire compounds, and store/transmit that data in replay/multiplayer.
    Fixed ancient bug that prevented replay fidelity from working exactly as intended.
    Added code to not load a replay if the mod could not be loaded.

    MODDING / PUBLIC DEV
    ————————
    Fixed some sorting and display problems in ModMgr


    Per il momento sono disponibili solo la build FULL e l'update manuale, a breve sarà disponibile l'Auto Update.
     
  2. Zizza

    Zizza Registered

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    lol MAx come si dice da noi "A pipa di Cocco" :D
     
  3. Nick95

    Nick95 Registered

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    Bene :D ho una domanda ...come si fà ad usare update manuale?

    scarico e poi cosa devo fare?:confused: Grazie

    Saluti :)
     
  4. Rik

    Rik Registered

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    Non vedo l'ora di tornare a casa!!! :D
     
  5. Rik

    Rik Registered

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    Put them in the \Documents\rFactor2\Updates folder, then use the Update tab on the rF2 launcher. ;-)
     
  6. Max Angelo

    Max Angelo Registered

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    Lo devi mettere nella cartella Updates, e poi dalla tab Update del launcher installarlo.
    Se non aggiorna con il bottone/icona (quello con kart), bisogna usare i tasti nella parte inferiore.

    (risposta contemporanea :) )
     
  7. Nick95

    Nick95 Registered

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    Capito finalmente :) Grazie ragazzi
     
  8. Nick95

    Nick95 Registered

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    Sono state introdotte nuove vetture ?? :cool:
     
  9. Max Angelo

    Max Angelo Registered

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    No dai, la Corvette è di Venerdì scorso. :)
     
  10. Zizza

    Zizza Registered

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    e io che avevo appena addoppiato la postazione per ammazzare qualcuno a FarCry3..... LOL :D
     
  11. Max Angelo

    Max Angelo Registered

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    Zizza, installi la Full?

    Secondo me ti converrebbe, per il problema del launcher, e anche cancellare tutte le cartelle rimaste dopo l'uninstall (tenendo solo rfmod e rfcmp) ... io farei anche un player nuovo e installerei la146 in una nuova cartella, insomma farei una installazione 100% prudenziale. :)
     
  12. Rik

    Rik Registered

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    mi sta venendo il dubbio se fare un update o un'installazione pulita con la versione full per essere sicuro al 100% .... che fare? che fare?
     
  13. Nick95

    Nick95 Registered

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    Ho aggiornato la build ma quando clicco per giocare sia offline che online mi dice:

    Component Error
    Core component Core UI v1.0 missing, invalid or damaged.
    Unable to continue. Please reinstal rfactor 2

    Come posso risolvere ? :(
     
  14. Max Angelo

    Max Angelo Registered

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    @ Rik e Nick95

    Io installerei la Full ,,, ci mette un po' di più ma si evitano piccoli eventuali problemi di incompatibilità sfuggiti.

    A me dalla 134 alla 146 non segnalava problemi, ma, soprattutto nel caso la base fosse stata una Full precedente, buttare tutto e installare la 146 Full è il modo più semplice per evitare problemi. :)

    [EDIT] Meglio se spostando i file rfmod e rfcmp + il player in una cartella temporanea e buttando le cartelle che rimangono dopo l'uninstall ... una Full pulita.
     
  15. Max Angelo

    Max Angelo Registered

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  16. Zizza

    Zizza Registered

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    sisi installo la full in una nuova cartella e player nuovo
     
  17. Zizza

    Zizza Registered

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    Launcher per ora tutto ok... installo i pacchetti e provo
     
  18. Ugo_Zonta

    Ugo_Zonta Registered

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    Scusa Max, ma nella foto della nuova GUI per il replay, la corvette davanti è un ghost?
    Se si, mi sono perso qualcosa?
     
  19. Luc1gnol0

    Luc1gnol0 Registered

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    non noto miglioramenti grafici ne ottimizzazione dei frame, che secondo me è il punto su cui bisognerebbe insistere, quel che mi lascia perplesso è che avrebbe dovuto essere un aggiornamento corposo, invece a mio giudizio non lo è...
    vabo, sarò io che son troppo pessimista o pretendente...
     
  20. Luc1gnol0

    Luc1gnol0 Registered

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    se non sbaglio è stata inserita 1 build fa o al max 2, è una funzione molto utile che aiuta ad andare "piu veloci" perchè settabile gia con il gap richiesto ( si puo far partire il ghost mezzo secondo prima del proprio giro lanciato per vedere le traiettorie fatte precedentemente
     

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