Circuit Bugatti V0.67 Realroad fonctionnel Amusez vous bien. je ne parle pas Anglais juste le Français. .gdb modifier pour le plugins TrackMap. Evite le crach de rf2
Merci, j'essaierai le circuit bientôt RealRoad working Enjoy yourself I don't speak English, just French
@Duc, after having some more time with this track I have to say an even bigger THANK YOU! Surface = A+ Real Road implemented = A+ Unique track and/or fills a "void" = A+ (This track is allowing me to remove several other, buggy tracks from my rF2 install) AIW = A++++++++++++++++ ; BRILLIANT AI (I tested with T280 and AI are GREAT!!!!!!!!! and FAST!!!!!!!!!!!!!) Graphics = A (as a sim racer, my only graphics criteria for an A+ are that track is easy on the eyes and no distractions and there are two distractions I see which are flashing www.lemans.org and painted grid lines appear to be 'above' track, i.e. they are on top of tires of vehicle in front of me ; but these are both very minor which is why track still gets an 'A' for graphics) Many thanks again
Anyone else see AIW issues here? Interestingly, after only 24 laps I am now > 1 second faster than the AI and have noticed strange line through at least the s-curve though there are possibly others. I also got rammed at that same curve I think it was and not sure if because only one path because it looks like all AI are taking the same path through there...