Hello, I have problem on all my materials containing Cube when I'm at night. For example, on my body I have a dedicated diffuser in carbon, and I have material with Cube. When I'm at night, there is strange "reflection" effect. Same in my cockpit, on plastic and carbon parts. The default Cube Maps Secular Map T1 is very bad manages at night and in day light. Is it normal or It's a known bug? I checked the Nissan and GTR and the only elements with Cube are Body with dynamic reflection material and Tires with dedicated deformable material, and these two materiel working well. So all working well, because no Cube is used on the other part of the car. I tried to use the car paint on my glasses (so with Cube) and there is bug at night too, due to transparency I think, the glass are quite white (light "illuminated" whatever the light power on track). Build 134, all graphical parameter full but FXAA & Ambient Occlusion
Hi, Beside the car paint shader, all other whit cube map are messed up since the last 2 builds. I use car paint shader for everything if i want cube as its the only one working properly now. Even on transparent parts and they work great. Ive posted the bugs on those allready in bug forum.
Tim, can you confirm if it's resolved in build 146? If not, could you move this thread in this forum: http://isiforums.net/f/forumdisplay.php/139-Performance-Sound-and-Graphics-Problems Thanks in advance.