We agree that LMU is strictly a rFactor 2 software, which has been receiving changes and improvements since MSG started working on it, and that the WEC license means a number of limitations that impact the software code probably in a relatively superficial way, and obviously a very strong limitation on the content, obviously.
Good.
The situation being closely linked to the arrival of LMU, and the situation being what it is for rFactor 2 and MSG's choices (I deplore them, but that's not my subject here) :
I would have really appreciated that MSG determine among the long list of small or big changes (code), which ones it would be possible to bring back in the next 12 months to rFactor 2.
I explain :
If there are "randomly" 100 main places where the code has been changed, there are most likely "roughly" between 5 and 20 areas of code (evolutions/improvements) that are not *very difficult to bring back to rFactor 2 because the two games are indisputably on the same basis, and that some things would require a NON-excessive amount of time to bring them back to rFactor 2.
Let's not pretend that these are really different games in term of code, even if a lot of things have been done behind the scenes for LMU that are not in rFactor 2, thousands hours of coding...
Despite everything, I'd bet that almost 95% of the code is identical between the 2 simulations.
(Note that this post is written without taking into account MSG's current really difficult financial situation, I suspect that what I want here is made even more difficult now with this situation.)
Good.
The situation being closely linked to the arrival of LMU, and the situation being what it is for rFactor 2 and MSG's choices (I deplore them, but that's not my subject here) :
I would have really appreciated that MSG determine among the long list of small or big changes (code), which ones it would be possible to bring back in the next 12 months to rFactor 2.
I explain :
If there are "randomly" 100 main places where the code has been changed, there are most likely "roughly" between 5 and 20 areas of code (evolutions/improvements) that are not *very difficult to bring back to rFactor 2 because the two games are indisputably on the same basis, and that some things would require a NON-excessive amount of time to bring them back to rFactor 2.
Let's not pretend that these are really different games in term of code, even if a lot of things have been done behind the scenes for LMU that are not in rFactor 2, thousands hours of coding...
Despite everything, I'd bet that almost 95% of the code is identical between the 2 simulations.
(Note that this post is written without taking into account MSG's current really difficult financial situation, I suspect that what I want here is made even more difficult now with this situation.)