Discussion in 'News & Notifications' started by Christopher Elliott, Apr 28, 2022.
Maybe because there is no screenshot to show where is it ?
There is, up here https://forum.studio-397.com/index....-grand-prix-circuit.71830/page-2#post-1098415
When I looked into it I couldn't reproduce it. Additionally there is nothing hugely obvious in the track either. A replay file would be useful .
Pretty sure it's due to car and the fact that the front wing touches the ground
I recorded a replay: https://mega.nz/file/HxdzHByb#KliDyu3JLhUYWKWR9VAb8aF1M3jUyNI-1A6MLT6pc5k
...and in slowmotion i saw this:
Oh, oh...exceeding track limits...
I would say most likely a car issue, as I've ran wide there in many cars.
I was able to duplicate that with the S2k openwheelers. Next week, I hope to have my driving kit unpacked and I'll see if others also suffer.
Donno if it would help but I had a similar issue on our Bahrain where the LMP1 cars hitted a wall when driving thru the gravel back onto a road surface. After a lot searching I found the TDF was at cause, a too high setting at the Gravel caused the cars to go negative as well in the gravel and even going under the mesh.
Anyway that was info and has nothing to do with this issue in particular.
The AI and a car in general can in real life not go under the tarmac level, which is something the game can do if you want it to.
Lately I go very low on the TDF effects and noticed a much better gameplay.
It might help some cars going negative on serious downforces at that part of the track, I'm almost sure if some cars cannot handle the downforce at that part of the track that they will go negative on the surface.
What Coutie says can be true if the collision model or undertray values are wrong on those openwheelers.
I don't have the car pack so it makes it hard to see exactly what is going on
ok, here is another one with the stock skins: https://mega.nz/file/jglSwThK#2W567R9MHVQGfiO_UXRBzQ2Egyj-S_6Kn_QWYRjG7jU
Sorry forgot to reply, I was able to repro afterwards yeah
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