[REL] BMW E90 WTCC '06-'08 & VTCR 2019 1.61

Discussion in 'Vehicles' started by Slow Motion, Mar 19, 2015.

  1. Slow Motion

    Slow Motion Registered

    Joined:
    Aug 14, 2012
    Messages:
    2,851
    Likes Received:
    6,736
    New Build1.61, May 30th, 2022:
    - updated all skins to PBR
    - maintenance update

    Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=521757798

    Manual download of the mod:
    https://mega.nz/file/O4oVBQJR#MseUPvA11gn2sllbf7D1LINsTN638a2YwWKc4r9Y_Fw

    Manual download of the NEW templates:
    - https://www.dropbox.com/s/48w6bhukewtbv89/BMW_E90_WTCR2019FANTASY_publictemplate.psd?dl=0
    - https://www.dropbox.com/s/jrq2czxpfkaipxl/E90_BANNER2019_TEMPLATE.psd?dl=0

    Build1.57, February 19th, 2022:
    - fixed black rain in certain tracks due to wrong rF2 code
    Build 1.56:
    - added specific shadows
    - updated GEN files to latest structure for scratch body shadow
    - remade old icons and added new ones
    Build 1.55
    - fixed deformed image in fake mirrors and resized
    - added rain drops to mirrors
    - improved rain drops on windows
    - fixed missed plate into cockpit
    Build 1.53
    - fixed some data into realtime section for 2019 tires
    - added SMMG visor

    The BMW E90 WTCC of the championships 2006 to 2008 is one of the evergreen mods for rFactor, maybe the most used in the years AND NOW...
    ...the BUILD 1.52 brings a NEW FANTASY CLASS named VTCR 2019, that takes inspiration from the real WTCR!

    New engine that matches WTCR requisites, new tires, etc... (thanks to the Chris "redapg" Online Tools!)
    Unfortunately BMW no longer races the new class IRL, but this fantasy class can compete against other similar mods and is also BOP to BTCC.
    Other improvements are:
    - Position Led lights for each class in different colors
    - updated realtime session for "old" tire CPM
    - new tires for VTCR19 coming from latest S397
    - updated to full rain effect for windows and body
    - added scratchable vs. detachable items
    - a lot of improvements to the physics and graphics details
    - new liveries by Chris "Brack Jabham" Payne
    Special thanks to Chris "redapg" and IsR testers.

    *********************************************
    Build 1.27: DX11 READY and overall update to the physics respecting the behavior of build 1.1.
    ===============
    info related to older build(s)
    PLEASE, refer to this thread: http://isiforums.net/f/showthread.php/22797-BMW-E90-WTCC-06-08-version-1-0 for history and all info on credits, etc...

    Due to the great success of the mod and some areas to be enhanced, here is available the new version 1.1.

    CHANGELOG 1.1:
    - changed some coefficients following the new available technology of rFactor2
    - fixed a graphic issue into the dashboard using HDR
    - "cut" a little slice at the bottom of the front bumper to avoid (partially) to touch the ground, off road
    - tuned max speed for AIs closed to the humans
    - new talent files for all classes following new ISI specifications
    - tuned braking system
    - added option to personalize suites of each driver - standard rF2 driver (DRIVER)
    - added option to personalize specific BMW E90 helmet of each driver (EXTRA1)
    - pay attention for window... you must use WINDOW and duplicate the content to EXTRA0 too


    TEMPLATE "old" classes: (original by Raceskinning.de):
    HELMET TEMPLATE: http://www.mediafire.com/download/w49kvnfmzayj0n7/BMW_E90_HELMET.psd
     
    Last edited: May 30, 2022
  2. msportdan

    msportdan Banned

    Joined:
    Apr 22, 2014
    Messages:
    850
    Likes Received:
    0
    brilliant thanks

    [​IMG]
    [​IMG]
     
  3. Justy

    Justy Registered

    Joined:
    Oct 26, 2013
    Messages:
    516
    Likes Received:
    4
    Many thanks! :cool:
     
  4. crz

    crz Registered

    Joined:
    Sep 22, 2012
    Messages:
    299
    Likes Received:
    0
    Thank you :)
     
  5. msportdan

    msportdan Banned

    Joined:
    Apr 22, 2014
    Messages:
    850
    Likes Received:
    0
    great but any chance making the AI quicker off the start line. I can trounce them pretty much anytime. :(

    also anyone finding the tyres taking long tim eto heat up..

    5min into a 10 min race and my tyres are still blue, with edges of purple?!

    bloody cool mod vo.
     
    Last edited by a moderator: Mar 19, 2015
  6. mixer61

    mixer61 Registered

    Joined:
    Dec 26, 2011
    Messages:
    553
    Likes Received:
    149
    The sound of cars is too shrill.
     
  7. Slow Motion

    Slow Motion Registered

    Joined:
    Aug 14, 2012
    Messages:
    2,851
    Likes Received:
    6,736
    About AIs sincerely this time I have had no time to test them. I only added the new talent files for each class but they are not so different of the previous ones, on the contrary I'm sure now they work for each class (not before). In addition I increased the max speed of the AIs, so the performances must be enhanced.

    About the tire and temperatures, we have to understand that maybe we are spoiled by the old way to work in rF1. Now on we'll never see the temperature increasing and increasing but more increasing suddenly and then decreasing depending of the friction on the asphalt. For sure the new model of rF2 is still in development and in the future we'll notice a better behavior as well as temperature of the tire influenced by the temperature of the asphalt, the wetness, the sun... And for sure the current model of tire of this mod will be obsolete and will need to be rebuilt. In conclusion to spend too much time now to have the perfect tire is not necessary because tires are in full development.
     
  8. Lgel

    Lgel Registered

    Joined:
    Jun 24, 2014
    Messages:
    1,267
    Likes Received:
    365
    Thanks a lot for this improved version, all is fine for me.
     
  9. hammer666

    hammer666 Registered

    Joined:
    Oct 29, 2014
    Messages:
    97
    Likes Received:
    3
    Thanks for the update!
    Still one of my absolute favourite cars in Rf2.

    Was throwing it around Knockhill and love how the rear end bounces off those sausage kerbs, reminded me very much of watching Turks in action.

    Great job. :)
     
  10. mtbboy

    mtbboy Registered

    Joined:
    Jul 11, 2013
    Messages:
    80
    Likes Received:
    0
  11. Racefreak1976

    Racefreak1976 Registered

    Joined:
    Apr 16, 2012
    Messages:
    1,085
    Likes Received:
    63
    Thanks SlowMotion! Great mod.

     
  12. tjc

    tjc Registered

    Joined:
    Jun 4, 2012
    Messages:
    5,884
    Likes Received:
    404
    Many thanks Slow Motion. :)
     
  13. philman

    philman Registered

    Joined:
    May 7, 2011
    Messages:
    369
    Likes Received:
    173
    Very good mod. Many thanks.
     
  14. Slow Motion

    Slow Motion Registered

    Joined:
    Aug 14, 2012
    Messages:
    2,851
    Likes Received:
    6,736
    thank you guys. The mod in effect is very nice to be driven and not so difficult at a basic level. As usual, to get the next step that makes the difference is not so easy and needs lot of training.
    But I want to remark that the mod was a conversion from the evergreen mod for rF1! I only "assembled" it, trying to let the essence of the original one, but at the same time applying the new rF2 technology... only partially because at that time I didn't know a lot of things about the physic, etc...
    This is a mod for fighting each other, perfect for MP races and championships and I manged the values for grip, wear and degradation curve for the qualify compound to have a very particular tire: fast, lot of grip, very short lasting and very very fast degradation if you are too much aggressive! It means you must find the right balance to get the best in performance for one lap only: maybe a little bit fictional (??, but for sure great for qualify.

    Looking at the number of active drivers into MP servers during the 24 hours, it seems that after six months from the first release, also on rF2 this is an evergreen mod, very appreciated! Thank you.
     
  15. goonzo

    goonzo Registered

    Joined:
    Oct 19, 2012
    Messages:
    24
    Likes Received:
    0
    Thx for a great mod. Tried it tonight and loved it.
    However, I tried to make my own skin and have trouble with the windows.
    How should the windows-file be named before included in the MAS-file?

    ie. if the base-dds is named "alt_mySkin.dds"
    I've tried "alt_mySkin_WINDOWS.dds", "alt_mySkin_WINDOWSOUT.dds", "alt_mySkin_WINDSHIELDOUT.dds" but none of them are working.
    Im running out of ideas! :)
     
  16. Gijs van Elderen

    Gijs van Elderen Registered

    Joined:
    May 1, 2014
    Messages:
    1,393
    Likes Received:
    469
    Your body name is "alt_myskin.dds"

    So your extra.dds files will be "alt_myskinEXTRA.dds. Without the second "_" .

    For the Beemer: Try alt_myskinWINDOW.dds :)
     
    Last edited by a moderator: Jun 16, 2015
  17. Tosch

    Tosch Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,872
    Likes Received:
    51
    Here is a good explanation how these wildcard materials work.

    http://www.teamslm.com/forum/index.php?showtopic=5858&page=3#entry204022
     
  18. Mats Larsson

    Mats Larsson Registered

    Joined:
    Mar 15, 2012
    Messages:
    3
    Likes Received:
    0

    Just tried this and removing the 'S' from the window dds filename made it work. Thanks!
     
  19. Lgel

    Lgel Registered

    Joined:
    Jun 24, 2014
    Messages:
    1,267
    Likes Received:
    365
    Try them on the new Atlanta track, diversion assured.

    Cheers.
     
  20. The_Dukester

    The_Dukester Registered

    Joined:
    Apr 1, 2015
    Messages:
    3
    Likes Received:
    0
    Is there a way where we could get a wheel template and paint it up for a skin to suit? The reason I ask is, I'd like to do a replica skin of the older JPS BMW car.

    [​IMG]
     

Share This Page