This is more a request for improvement than a bug report. There is a problem with the way penalties are falsely awarded by the game. I was in a race recently, and I had a car coming up behind me to lap me. It was near the end of race, and I also had a car 3 seconds in front of me which I was catching to race for position. I get the blue flags, the car behind me is not close at all, I have my own race to do and I am looking to let this guy past whilst minimising the time cost to myself. But the chasing car failed to catch me any further, I am looking out for him the whole time but he is not getting anywhere near close enough for me to warrant letting him though. So a certain amount of time went by like this and I got a drive thru penalty! The same thing has happened twice this week in fact. So I think the logic of how penalties get awarded for ignoring blue flags could do with being changed. It was only a practice race where I got wrongly penalised but it if was a league race I would be really sick to my stomach to get a penalty like that. I am sure we all would! The game needs to be more sure that the leading is car is actually being impeded, or being within a much closer range to the soon to be lapped car. For now, it would be good to know how the game currently works, I am guessing you get about 30 seconds from the start of first blue flag, then you get penalty? This would be good to know so I realise I am about to get a false penalty and take preventative action then. Also, is there any data embedded in the vehicle mod or track which can affect the penalty calculations?