Blending Track Edges

Discussion in 'Track Modding' started by Slwomir, Jul 29, 2019.

  1. Slwomir

    Slwomir Registered

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    I am working with track edges and I am wondering if is possible to adjust blend pixels directly in 3ds MAX 2017?

    I am using Specular Map T1 mul T2 shader and set blend to Alpha but I don't know how to control the level of blending.

    The below video shows how to do it in gjed @1:11s

     
  2. Coutie

    Coutie Moderator

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    The level of blending is the alpha channel, that's what the video is showing.
     
  3. Slwomir

    Slwomir Registered

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    Thanks Coutie, sorry for asking stupid questions but how can I adjust alpha channel?
    I think I have another problem with that as I didn't map real road and now when I try to map marbles suddenly the multi map comes on top of diffuse map and I don't know how to blend it. I think there is again alpha channel for real road to blend all the channels?

    Edit:I meant to say race groove rather than marbles.
     
    Last edited: Jul 30, 2019
  4. Coutie

    Coutie Moderator

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    You have to use an image editing software to adjust alpha channels. That's what the multi map does, you'll have to map it smaller or adjust the texture.
     
  5. Slwomir

    Slwomir Registered

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    Thank you again, the multi map was too big and it was causing the issues with the road, I adjusted to 1x1m and it is perfect I think :)
     

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