I'm trying to switch to Blender, which mostly has worked ok so far. A lot of things are different to what I am used to, but mostly I can manage. One thing I struggle with is lofting (or using paths/curves and bevelling them, as Blender calls that process). In particular I miss the fine control I previously had with splines. Unless I use a NURBS curve, I also have issues with orientation switching mid-path, which makes the resulting mesh entirely unusable. Is there anyone who does track modelling in Blender and who would be willing to help out/learn together?