This is a thread for rF2 specific questions for my Blender scripts GMT's. I'm posting it here as a separate entity because 1) maybe not all rF2 users visit the rF1 forums, 2) these will be rF2 specific, and 3) it is more visible than posts in the "Blender- 3DSimEd- rFactor2" thread here. From the just mentioned thread, I have: "Alrighty, then. Asking for some help for the rF2 side of the project. This seems to be as good a place as any. Specific to this request is how the four UV coordinate sets in the Vertex data structure are determined. Also, bit flag values and meanings...." So.... Does anyone have the meaning of the various rF2 bit flag values? Does anyone know how a given how a set of UV coordinates is chosen and designated as being used in the GMT? I'm also starting to tinker around with skeletons, so, does anyone have the bone format?