I am not really a stickler for realistic looking graphic damage, after all just how much do your care what your car looks like just before you have to leave the game? It's probably a monumental task to code it into the game and a huge hog of CPU and GPU cycles to simulate during game play. That said, this is intriguing as it also appears to model chassis flex in bending and torsion (watch the truck over the chatter bumps), something I would hazard a guess is not part of the physics model in rFactor 1 or 2 (correct me if I'm wrong) but an important part factor in the handling dynamics of real vehicles. http://www.youtube.com/watch?v=V5DwVu6yfJo Demolition Derby mod anyone?