[WIP] Belle Isle 2017, made by Enders for RF1, converted to RF2 by Schumi

Discussion in 'Locations' started by Manfredk2, Jul 19, 2021.

  1. vava74

    vava74 Registered

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    @Manfredk2 I haven't been able to check, but have you changed the tarmac texture between T8 and T9?
    From memory the tarmac there was dark grey instead of the "cream" coloured concrete (and if I am not mistaken, it did not generate visible rubber).
    PS: When you have time, could you give a hand on Corti's improved St. Pete? Pretty please with cherry on top? ;)
     
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  2. Manfredk2

    Manfredk2 Registered

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    No, havenĀ“t changed anything (at least as i could remember. I am old...)

    to be honest, no. I have no time and energy for this. I spend a lot of time for Belle Isle. Learning by doing is very time intensive
     
  3. vava74

    vava74 Registered

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    No worries! It was worthwhile asking as you are closing in to the finish line on Belle... :-D
    Not sure if everyone has the same issue with the tarmac between T8 and T9, as with rF2 we can't simply trust that a given issue happens to everyone...
     
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  4. juanchioooo

    juanchioooo Registered

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    Yesterday I told a good friend to try the track, and he said that next week we will do an event with it, that it is a very fun track and that we will look for a quick combo for next Thursday... he is delighted I don't even know how they are going the traffic lights and the pits, as I say I haven't arrived home yet... the colleague didn't report anything so, let's go:);)
     
  5. Manfredk2

    Manfredk2 Registered

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    maybe this is an material or uv mapping issue for this part of the track. And this uv mapping thing is far beyond my knowledge. For example: i tried for several hours to give the asphalt patches a real road shader but failed badly. . ...and the finish line is still far far away :(

    making this part of the track darker is no problem
     
    Last edited: Aug 13, 2022
  6. vava74

    vava74 Registered

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    Actually the issue for me is that it's darker than all the rest of the track. ie. it does not have that light tarmac/concrete texture present everywhere else.
     
  7. Manfredk2

    Manfredk2 Registered

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    as written i am old but i saw now that i saved a material for this part of the track. Next version will come with old material
     
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  8. juanchioooo

    juanchioooo Registered

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    I finally tried the circuit, I'm not picky, I'm delighted with it, all improvements are welcome, good job thank you very much:);):D
     
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  9. Manfredk2

    Manfredk2 Registered

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    New great looking pbr textures for the road, made by the famous @Corti (thank you again mate), will come to the Isle
    Screenshot 2022-09-23 171504.png

    oh, and we also will have an animated fountain (many thanks to @svictor)
    Screenshot 2022-09-23 171544.png
     
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  10. L0P3X

    L0P3X Registered

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    The flags at the right probably need some work, or at least they have some weird shadows at the moment, but oh my, that's an amazing improvement overall! Keep it up guys! :D
     
  11. vava74

    vava74 Registered

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    The tarmac looks too clean, but I will load a real road profile to overcome that...
     
  12. Manfredk2

    Manfredk2 Registered

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    The flags should look as before. It was only a bad moment to take a screenshot.

    Some rubber on the road. And i will try to generate a road detail map
    20220924081625_1.jpg
     
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  13. pascom

    pascom Registered

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    Love this!
     
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  14. Manfredk2

    Manfredk2 Registered

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    Road detail map is making progress:

    without rdt-map:
    Screenshot 2022-10-11 153935.png
    with rdt-map:
    Screenshot 2022-10-11 153905.png
     
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  15. vava74

    vava74 Registered

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    It's getting better and better and better!
    Now... we need the hump on T2 :D ...
     
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  16. Bill Worrel

    Bill Worrel Registered

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    You mean the hump that caused Mark Reuss from GM to crash the Corvette pace car while leading the pack around on the pace laps?
     
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  17. vava74

    vava74 Registered

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    Yep, it's an essential feature of the track...

    And I would add as suggested tweaks:
    - the colours on the grandstands' cover are too bright in my opinion, the white should be more mate/greyish and the green darker and less vibrant.

    [​IMG]
     
    Last edited: Oct 24, 2022
  18. Manfredk2

    Manfredk2 Registered

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    Screenshot 2022-12-14 144544.png
    Hump(ty) Dumpty
     
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  19. vava74

    vava74 Registered

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  20. bears

    bears Registered

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