Lazza
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Definitely the mountains to the right hand side are much lower (or farther away) than on AMS2.
It's been 40 years. Erosion!
Definitely the mountains to the right hand side are much lower (or farther away) than on AMS2.
It's been 40 years. Erosion!
Definitely the mountains to the right hand side are much lower (or farther away) than on AMS2.
Very interesting, it should give you some ideas for your work.
I note that Reiza have replaced the trackside billboard trees with 3D ones, which makes a huge difference in VR immersion.
Is this something possible in your version Mike, or is there a limit with the graphics engine in rF2 to accomplish this?
I was having lunch at a restaurant nearby, and noticed a historical photo they had(quite large, probably 8ft across) of this region. I swear I was looking at Mt Panorama prior to any track being built. There was flat ground full of orchards and the small foothill(compared to the Rockies nearby) certainly could have stood in for Mt Panorama. It was almost like a photo taken from where the Bathurst pits would eventually be built, but it was here near the Washington/Idaho border at Liberty Lake Wa. Distracted me for the entire meal, looking at our landscape that so closely mimic'd yours. I'm gonna have to try and find a copy of that image.Sorting out the outer terrain using a mix of 1980s and 1990s aerial images. The mountains in the back ground look ace. Starting the home run now....
#bathurst1985 #mountpanorama #rfactor2 #hardieferodo1000
View attachment 51312
That is an EASY fix Mike, Just flip your entire track upside down. Of course, the cars would then fall off, but I'm sure you will think of something!Hi everyone,
I am trying to do a BB tree...got it turning and the shadow is casting correctly....but it is upside down.
Been looking at older threads but all the photos and links to things are gone.
Is there an easy fix to get the tree upright? Using 3D max 2017.
Thanks in advance.
View attachment 51314
Hi everyone,
I am trying to do a BB tree...got it turning and the shadow is casting correctly....but it is upside down.
Been looking at older threads but all the photos and links to things are gone.
Is there an easy fix to get the tree upright? Using 3D max 2017.
Thanks in advance.
View attachment 51314
Spot on Mike, watch any in car camera from this era and it’s clear how historically accurate your track is… driving your track is so immersive especially for the era !Only with the pit garages and the bridge. There is nothing else about the track that is near the real 1983 track...it is like an interpretation. I want mine to represent the real thing as close as possible.
If you haven't fixed it already, i can send you a Poly that works properly, made in 3DSMax 2012, so it should work in 2017 too.Hi everyone,
I am trying to do a BB tree...got it turning and the shadow is casting correctly....but it is upside down.
Been looking at older threads but all the photos and links to things are gone.
Is there an easy fix to get the tree upright? Using 3D max 2017.
Thanks in advance.
View attachment 51314
If you haven't fixed it already, i can send you a Poly that works properly, made in 3DSMax 2012, so it should work in 2017 too.
I just have to find it.
If you want to have it, inform me.

Here it is.Mate that would be awesome....I am not sure where I went wrong.....
I´d say go aheadSo.........I have an idea.........
I said Bathurst would be my last track....but......I am looking at making Adelaide International Raceway from scratch as the LIDAR data is free and the track is still there.
Then I though of doing the whole 1985 season of the ATCC. 10 tracks. I would need to ask for permission to convert many to 1985 spec and that would save a lot of time. And also set up something to try and get some money to help cover some of the time involved.
What are peoples thoughts?
This is the basic LIDAR mesh....
View attachment 51410
Does that rotate properly?It has to do with the poly number direction.
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