Bathurst 1.0 Now Available

Discussion in 'News & Notifications' started by 88mphTim, Sep 10, 2015.

  1. Ronnie

    Ronnie Registered

    Joined:
    Jun 15, 2012
    Messages:
    1,121
    Likes Received:
    296
    Trust me, it's all about timing. Once you get your muscle memory for those corners it will be easier and I bet you will get at least 2:02.

    I'm endurance race fan as well. Taken part in many too. So just like you I mostly aim for longer performance rather than 1 lap wonders. :)
     
  2. David O'Reilly

    David O'Reilly Registered

    Joined:
    Jun 12, 2012
    Messages:
    1,050
    Likes Received:
    756
    We need as a minimum a 2 hr race here ASAP. The ISI Gt cars will be just fine thank you.
    Maybe a 5 pm start and 10X time.
     
  3. DurgeDriven

    DurgeDriven Banned

    Joined:
    Mar 20, 2012
    Messages:
    6,320
    Likes Received:
    43

    Ambiance changes can become canned looking when you start to see jumpy transition in shadows and sunrise / sunset.

    Same as Longford anything above 3-4x becomes too much and spoils the effects ....imo.

    Like you lose that great long lasting sunset and the hazy glow of sunrise :)

    I know I know is no other way to do it other then increasing race distance dramatically. :)
     
  4. MarcG

    MarcG Registered

    Joined:
    Oct 4, 2010
    Messages:
    6,854
    Likes Received:
    2,234
    I've noticed something....Spa has Horses and Cows, this track needs some Roos :D
     
  5. Flaux

    Flaux Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,012
    Likes Received:
    422
    OT Spa has the best atmosphere in simracing history. Last race I even waved to the marshals after the race. Hahaha
     
  6. hexagramme

    hexagramme Registered

    Joined:
    May 25, 2013
    Messages:
    4,245
    Likes Received:
    194
    Ha!

    I'm glad I'm not the only one... [emoji2]


    Sent from my iPhone using Tapatalk
     
  7. Bjørn

    Bjørn Registered

    Joined:
    Oct 4, 2010
    Messages:
    1,821
    Likes Received:
    919
    Nice one Kenny... Are you up to speed again with the PC?
     
  8. DurgeDriven

    DurgeDriven Banned

    Joined:
    Mar 20, 2012
    Messages:
    6,320
    Likes Received:
    43
    Yeah I told Woo Rock Wallby for Longford. p



    Build60 Belgium I said .....

    Pussycat on pitwall drinking from a saucer of milk.

    Big mongrel Alsatian barks and chases your car in pits and bites the tyres.

    lol p
     
  9. peterchen

    peterchen Registered

    Joined:
    Oct 25, 2011
    Messages:
    2,099
    Likes Received:
    287
    LOL! Agree 110% !!
    I hope they dont destroy this with the update!
     
  10. shiet

    shiet Registered

    Joined:
    Nov 3, 2014
    Messages:
    455
    Likes Received:
    217
    The AI has some problems with those supposedly not problematic bumps. Just watch them bouncing around and crash... 4 cars retired in 3 laps. Unfortunately this also means I can't play against the AI. The Megane is not the only car with this kind of behavior...



    Also where is the light of the headlights? I don't see them on the back of the cars in front of me.
     
    Last edited by a moderator: Sep 20, 2015
  11. shiet

    shiet Registered

    Joined:
    Nov 3, 2014
    Messages:
    455
    Likes Received:
    217
    The same replay with 3 different AIs POV. I guess this is normal, like in real life. :rolleyes:

     
    Last edited by a moderator: Sep 20, 2015
  12. hexagramme

    hexagramme Registered

    Joined:
    May 25, 2013
    Messages:
    4,245
    Likes Received:
    194
    The Mégane AI is a (very old) known issue, nothing weird there, considering. It just needs to be updated.

    I have not seen that behavior with other cars.
     
  13. DurgeDriven

    DurgeDriven Banned

    Joined:
    Mar 20, 2012
    Messages:
    6,320
    Likes Received:
    43
    Don't worry, he will find something else to complain for.


    lol ;)
     
  14. shiet

    shiet Registered

    Joined:
    Nov 3, 2014
    Messages:
    455
    Likes Received:
    217
    OK so The Megane AI is wrong. Lets take a look.

    Here is the thing I was talking about with the Howston G4 in "The Chase".



    The Honda NSX has the same problem.



    Also the AC 427 (I didn't record that because it's pointless)

    The Skip Barber has some problems with the "Esses":



    The F3.5 struggles in "Forrest Elbow" (also in the "Esses" on clean track):



    These are all stock content, I won't talk about the mods.
    I will delete these videos from my channel after the creator of the track or somebody from ISI remarks these issues.

    DurgeDriven: obviously I'm a dickhead because I pointed out some issues with the track and you are the good guy because all you did say "thank you". :) I know this is how life works. And of course I almost forgot: every rF2 content is perfect. Slap each other on the back and move on.
     
    Last edited by a moderator: Sep 20, 2015
  15. Guimengo

    Guimengo Guest

    Don't delete it, it's reference. What are your ai settings?
     
  16. peevee

    peevee Registered

    Joined:
    Oct 15, 2013
    Messages:
    160
    Likes Received:
    18
    First off I must say I really enjoy this rF2 version of Bathurst.
    Have driven many variations on the sims including iRacing and must admit this rF2 version is [very] grippy in comparison to the versions I have driven in other sims and even in comparison to other rF2 default tracks.
    Am I the only one that feels there is a bit too much grip in this rF2 version of Bathurst?
     
  17. shiet

    shiet Registered

    Joined:
    Nov 3, 2014
    Messages:
    455
    Likes Received:
    217
    End of first video, the same for all the other cars aswell:
    strength 105
    aggression 35
    limiter 0
     
  18. MarcG

    MarcG Registered

    Joined:
    Oct 4, 2010
    Messages:
    6,854
    Likes Received:
    2,234
    I've not got those mods installed but immediately something pops up...lack of rubber, the AI (like us) prefer a track with more rubber laid down from what I've noticed over the years so see what they're like then. Especially with the Howstons at the Chase, see if that makes a difference.
    Also I don't see much wrong with the F3.5 video, yes they crash and I know you're not gonna want to hear this but real humans crash (a lot!) at the Mountain too ;) On that note what's your AI Mistakes set to in your JSON? that could be another issue.

    For the record I've raced the C64, Nissan GTR & URD mod around Bathurst with no AI issues whatsoever aside from the usual spin/crash as I expect there to be.
     
  19. peterchen

    peterchen Registered

    Joined:
    Oct 25, 2011
    Messages:
    2,099
    Likes Received:
    287
    Mh, with aggression 35% this indeed should not happen!
    Not tested enough before release?
     
  20. shiet

    shiet Registered

    Joined:
    Nov 3, 2014
    Messages:
    455
    Likes Received:
    217
    Well I'm not an ISI employee so it's not my job to test these things.
    Also the AI should work in any circumstances - green track or rubbered.
    And you (or anybody else) can try it for himself with the same or different settings to see if it's just me "bashing" rF2 or the AI has a slightly wrong fast path.

    But I've just tried the Honda NSX and the Howston G4 with the "saturated" preset and they do the same mistake in "The chase" so it's not the lack of rubber on the track which causes this.
    Also tried the F3.5 with "saturated" preset. The problem is not the fact they sometimes spin/crash in the "Elbow forrest" but the fact they do it in every _2nd/3rd_ lap so obviously sthing is wrong.

    I don't know how exactly this works in rF2 (I only know how rF1 AIW editor works) but if I were the creator of this track I would go tighter in "The chase" in the fastpath and I would go wider in the "Forrest elbow" in the fastpath so not a big deal to correct this problem, just a few laps around Bathurst in the AIW editor. :)
     
    Last edited by a moderator: Sep 21, 2015

Share This Page